#include <opencv2/3d/detail/submap.hpp>
◆ Constraints
template<typename MatType >
◆ Submap()
template<typename MatType >
◆ ~Submap()
template<typename MatType >
◆ addEdgeToSubmap()
template<typename MatType >
◆ calcVisibilityRatio()
template<typename MatType >
◆ composeCameraPose()
template<typename MatType >
◆ getConstraint()
template<typename MatType >
Creates constraints if doesn't exist yet
◆ getTotalAllocatedBlocks()
template<typename MatType >
◆ getVisibleBlocks()
template<typename MatType >
◆ integrate()
template<typename MatType >
◆ raycast()
template<typename MatType >
◆ setStartFrameId()
template<typename MatType >
◆ setStopFrameId()
template<typename MatType >
◆ cameraPose
template<typename MatType >
◆ constraints
template<typename MatType >
◆ frame
template<typename MatType >
TODO: Add support for GPU arrays (UMat)
◆ FRAME_VISIBILITY_THRESHOLD
template<typename MatType >
TODO: Should we support submaps for regular volumes?
◆ id
template<typename MatType >
◆ pose
template<typename MatType >
◆ renderFrame
template<typename MatType >
◆ startFrameId
template<typename MatType >
◆ stopFrameId
template<typename MatType >
◆ volume
template<typename MatType >
The documentation for this class was generated from the following file: