OpenGL interoperability#
Detailed Description#
This section describes OpenGL interoperability.
To enable OpenGL support, configure OpenCV using CMake with WITH_OPENGL=ON . Currently OpenGL is supported only with WIN32, GTK and Qt backends on Windows and Linux (MacOS and Android are not supported). For GTK-2.0 backend gtkglext-1.0 library is required.
To use OpenGL functionality you should first create OpenGL context (window or frame buffer). You can do this with namedWindow function or with other OpenGL toolkit (GLUT, for example).
Namespaces#
Classes#
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Description |
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Wrapper for OpenGL Client-Side Vertex arrays. View details |
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Smart pointer for OpenGL buffer object with reference counting. View details |
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Smart pointer for OpenGL 2D texture memory with reference counting. View details |
Enumerations#
enum cv::ogl::RenderModes {
cv::ogl::POINTS = 0x0000,
cv::ogl::LINES = 0x0001,
cv::ogl::LINE_LOOP = 0x0002,
cv::ogl::LINE_STRIP = 0x0003,
cv::ogl::TRIANGLES = 0x0004,
cv::ogl::TRIANGLE_STRIP = 0x0005,
cv::ogl::TRIANGLE_FAN = 0x0006,
cv::ogl::QUADS = 0x0007,
cv::ogl::QUAD_STRIP = 0x0008,
cv::ogl::POLYGON = 0x0009
}render mode View details
Enumeration Type Documentation#
RenderModes#
enum cv::ogl::RenderModes
#include <opencv2/core/opengl.hpp>
render mode
Enumerator:
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Function Documentation#
convertFromGLTexture2D()#
void cv::ogl::convertFromGLTexture2D(
const Texture2D & texture,
OutputArray dst )
#include <opencv2/core/opengl.hpp>
Converts Texture2D object to OutputArray.
Parameters
texture— - source Texture2D object.dst— - destination OutputArray.
convertToGLTexture2D()#
void cv::ogl::convertToGLTexture2D(
InputArray src,
Texture2D & texture )
#include <opencv2/core/opengl.hpp>
Converts InputArray to Texture2D object.
Parameters
src— - source InputArray.texture— - destination Texture2D object.
mapGLBuffer()#
UMat cv::ogl::mapGLBuffer(
const Buffer & buffer,
AccessFlag accessFlags = ACCESS_READ|ACCESS_WRITE )
#include <opencv2/core/opengl.hpp>
Maps Buffer object to process on CL side (convert to UMat).
Function creates CL buffer from GL one, and then constructs UMat that can be used to process buffer data with OpenCV functions. Note that in current implementation UMat constructed this way doesn’t own corresponding GL buffer object, so it is the user responsibility to close down CL/GL buffers relationships by explicitly calling unmapGLBuffer() function.
Parameters
buffer— - source Buffer object.accessFlags— - data access flags (ACCESS_READ|ACCESS_WRITE).
Returns — Returns UMat object
render() [1/3]#
void cv::ogl::render(
const Arrays & arr,
InputArray indices,
int mode = POINTS,
Scalar color = Scalar::all(255) )
#include <opencv2/core/opengl.hpp>
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Parameters
arr— Array of privitives vertices.indices— Array of vertices indices (host or device memory).mode— Render mode. One of cv::ogl::RenderModescolor— Color for all vertices. Will be used if arr doesn’t contain color array.
render() [2/3]#
void cv::ogl::render(
const Arrays & arr,
int mode = POINTS,
Scalar color = Scalar::all(255) )
#include <opencv2/core/opengl.hpp>
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Parameters
arr— Array of privitives vertices.mode— Render mode. One of cv::ogl::RenderModescolor— Color for all vertices. Will be used if arr doesn’t contain color array.
render() [3/3]#
void cv::ogl::render(
const Texture2D & tex,
Rect_< double > wndRect = Rect_< double >(0.0, 0.0, 1.0, 1.0),
Rect_< double > texRect = Rect_< double >(0.0, 0.0, 1.0, 1.0) )
#include <opencv2/core/opengl.hpp>
Render OpenGL texture or primitives.
Parameters
tex— Texture to draw.wndRect— Region of window, where to draw a texture (normalized coordinates).texRect— Region of texture to draw (normalized coordinates).
setGlDevice()#
void cv::cuda::setGlDevice(int device = 0)
#include <opencv2/core/opengl.hpp>
Sets a CUDA device and initializes it for the current thread with OpenGL interoperability.
This function should be explicitly called after OpenGL context creation and before any CUDA calls.
Parameters
device— System index of a CUDA device starting with 0.
unmapGLBuffer()#
void cv::ogl::unmapGLBuffer(UMat & u)
#include <opencv2/core/opengl.hpp>
Unmaps Buffer object (releases UMat, previously mapped from Buffer).
Function must be called explicitly by the user for each UMat previously constructed by the call to mapGLBuffer() function.
Parameters
u— - source UMat, created by mapGLBuffer().