OpenCV
3.1.0
Open Source Computer Vision
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Classes | |
class | Camera |
This class wraps intrinsic parameters of a camera. More... | |
class | Color |
This class a represents BGR color. More... | |
class | KeyboardEvent |
This class represents a keyboard event. More... | |
class | Mesh |
This class wraps mesh attributes, and it can load a mesh from a ply file. : More... | |
class | MouseEvent |
This class represents a mouse event. More... | |
class | Viz3d |
The Viz3d class represents a 3D visualizer window. This class is implicitly shared. : More... | |
class | WArrow |
This 3D Widget defines an arrow. More... | |
class | WCameraPosition |
This 3D Widget represents camera position in a scene by its axes or viewing frustum. : More... | |
class | WCircle |
This 3D Widget defines a circle. More... | |
class | WCloud |
Clouds. More... | |
class | WCloudCollection |
This 3D Widget defines a collection of clouds. : More... | |
class | WCloudNormals |
This 3D Widget represents normals of a point cloud. : More... | |
class | WCone |
This 3D Widget defines a cone. : More... | |
class | WCoordinateSystem |
Compond widgets. More... | |
class | WCube |
This 3D Widget defines a cube. More... | |
class | WCylinder |
This 3D Widget defines a cylinder. : More... | |
class | WGrid |
This 3D Widget defines a grid. : More... | |
class | Widget |
Base class of all widgets. Widget is implicitly shared. : More... | |
class | Widget2D |
Base class of all 2D widgets. More... | |
class | Widget3D |
Base class of all 3D widgets. More... | |
struct | WidgetAccessor |
This class is for users who want to develop their own widgets using VTK library API. : More... | |
class | WImage3D |
This 3D Widget represents an image in 3D space. : More... | |
class | WImageOverlay |
This 2D Widget represents an image overlay. : More... | |
class | WLine |
Simple widgets. More... | |
class | WMesh |
Constructs a WMesh. More... | |
class | WPaintedCloud |
class | WPlane |
This 3D Widget defines a finite plane. More... | |
class | WPolyLine |
This 3D Widget defines a poly line. : More... | |
class | WSphere |
This 3D Widget defines a sphere. : More... | |
class | WText |
Text and image widgets. More... | |
class | WText3D |
This 3D Widget represents 3D text. The text always faces the camera. More... | |
class | WTrajectory |
Trajectories. More... | |
class | WTrajectoryFrustums |
This 3D Widget represents a trajectory. : More... | |
class | WTrajectorySpheres |
This 3D Widget represents a trajectory using spheres and lines. More... | |
class | WWidgetMerger |
This class allows to merge several widgets to single one. More... | |
Enumerations | |
enum | RenderingProperties { POINT_SIZE, OPACITY, LINE_WIDTH, FONT_SIZE, REPRESENTATION, IMMEDIATE_RENDERING, SHADING, AMBIENT } |
Widget rendering properties. More... | |
enum | RepresentationValues { REPRESENTATION_POINTS, REPRESENTATION_WIREFRAME, REPRESENTATION_SURFACE } |
enum | ShadingValues { SHADING_FLAT, SHADING_GOURAUD, SHADING_PHONG } |
Functions | |
void | computeNormals (const Mesh &mesh, OutputArray normals) |
Computing normals for mesh. More... | |
Viz3d | getWindowByName (const String &window_name) |
Retrieves a window by its name. More... | |
Viz3d | imshow (const String &window_name, InputArray image, const Size &window_size=Size(-1,-1)) |
Displays image in specified window. More... | |
bool | isNan (float x) |
Checks float/double value for nan. More... | |
bool | isNan (double x) |
Checks float/double value for nan. More... | |
template<typename _Tp , int cn> | |
bool | isNan (const Vec< _Tp, cn > &v) |
Checks float/double value for nan. More... | |
template<typename _Tp > | |
bool | isNan (const Point3_< _Tp > &p) |
Checks float/double value for nan. More... | |
Affine3d | makeCameraPose (const Vec3d &position, const Vec3d &focal_point, const Vec3d &y_dir) |
Constructs camera pose from position, focal_point and up_vector (see gluLookAt() for more infromation). More... | |
Affine3d | makeTransformToGlobal (const Vec3d &axis_x, const Vec3d &axis_y, const Vec3d &axis_z, const Vec3d &origin=Vec3d::all(0)) |
Takes coordinate frame data and builds transform to global coordinate frame. More... | |
Mat | readCloud (const String &file, OutputArray colors=noArray(), OutputArray normals=noArray()) |
Mesh | readMesh (const String &file) |
Reads mesh. Only ply format is supported now and no texture load support. More... | |
bool | readPose (const String &file, Affine3d &pose, const String &tag="pose") |
Read/write poses and trajectories. More... | |
void | readTrajectory (OutputArray traj, const String &files_format="pose%05d.xml", int start=0, int end=INT_MAX, const String &tag="pose") |
takes vector<Affine3<T>> with T = float/dobule and loads poses from sequence of files More... | |
void | unregisterAllWindows () |
Unregisters all Viz windows from internal database. After it 'getWindowByName()' will create new windows instead getting existing from the database. More... | |
void | writeCloud (const String &file, InputArray cloud, InputArray colors=noArray(), InputArray normals=noArray(), bool binary=false) |
Read/write clouds. Supported formats: ply, xyz, obj and stl (readonly) More... | |
void | writePose (const String &file, const Affine3d &pose, const String &tag="pose") |
void | writeTrajectory (InputArray traj, const String &files_format="pose%05d.xml", int start=0, const String &tag="pose") |
takes vector<Affine3<T>> with T = float/dobule and writes to a sequence of files with given filename format More... | |