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void | cv::rgbd::depthTo3d (InputArray depth, InputArray K, OutputArray points3d, InputArray mask=noArray()) |
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void | cv::rgbd::depthTo3dSparse (InputArray depth, InputArray in_K, InputArray in_points, OutputArray points3d) |
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bool | cv::rgbd::isValidDepth (const float &depth) |
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bool | cv::rgbd::isValidDepth (const double &depth) |
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bool | cv::rgbd::isValidDepth (const short int &depth) |
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bool | cv::rgbd::isValidDepth (const unsigned short int &depth) |
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bool | cv::rgbd::isValidDepth (const int &depth) |
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bool | cv::rgbd::isValidDepth (const unsigned int &depth) |
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void | cv::rgbd::rescaleDepth (InputArray in, int depth, OutputArray out) |
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void | cv::rgbd::warpFrame (const Mat &image, const Mat &depth, const Mat &mask, const Mat &Rt, const Mat &cameraMatrix, const Mat &distCoeff, Mat &warpedImage, Mat *warpedDepth=0, Mat *warpedMask=0) |
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