#include "inpainting.hpp"
cv::videostab::InpainterBase::InpainterBase |
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inline |
virtual cv::videostab::InpainterBase::~InpainterBase |
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inlinevirtual |
virtual const std::vector<Mat>& cv::videostab::InpainterBase::frames |
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const |
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inlinevirtual |
virtual void cv::videostab::InpainterBase::inpaint |
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int |
idx, |
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Mat & |
frame, |
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Mat & |
mask |
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) |
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pure virtual |
virtual MotionModel cv::videostab::InpainterBase::motionModel |
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const |
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inlinevirtual |
virtual const std::vector<Mat>& cv::videostab::InpainterBase::motions |
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const |
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inlinevirtual |
virtual int cv::videostab::InpainterBase::radius |
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const |
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inlinevirtual |
virtual void cv::videostab::InpainterBase::setFrames |
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const std::vector< Mat > & |
val | ) |
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inlinevirtual |
virtual void cv::videostab::InpainterBase::setMotionModel |
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MotionModel |
val | ) |
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inlinevirtual |
virtual void cv::videostab::InpainterBase::setMotions |
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const std::vector< Mat > & |
val | ) |
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inlinevirtual |
virtual void cv::videostab::InpainterBase::setRadius |
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int |
val | ) |
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inlinevirtual |
virtual void cv::videostab::InpainterBase::setStabilizationMotions |
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const std::vector< Mat > & |
val | ) |
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inlinevirtual |
virtual void cv::videostab::InpainterBase::setStabilizedFrames |
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const std::vector< Mat > & |
val | ) |
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inlinevirtual |
virtual const std::vector<Mat>& cv::videostab::InpainterBase::stabilizationMotions |
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const |
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inlinevirtual |
virtual const std::vector<Mat>& cv::videostab::InpainterBase::stabilizedFrames |
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const |
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inlinevirtual |
const std::vector<Mat>* cv::videostab::InpainterBase::frames_ |
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protected |
const std::vector<Mat>* cv::videostab::InpainterBase::motions_ |
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protected |
int cv::videostab::InpainterBase::radius_ |
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protected |
const std::vector<Mat>* cv::videostab::InpainterBase::stabilizationMotions_ |
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protected |
const std::vector<Mat>* cv::videostab::InpainterBase::stabilizedFrames_ |
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protected |
The documentation for this class was generated from the following file: