#include <gpu.hpp>
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| | Stream () |
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| | ~Stream () |
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| | Stream (const Stream &) |
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| Stream & | operator= (const Stream &) |
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| bool | queryIfComplete () |
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| void | waitForCompletion () |
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| void | enqueueDownload (const GpuMat &src, CudaMem &dst) |
| | downloads asynchronously More...
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| void | enqueueDownload (const GpuMat &src, Mat &dst) |
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| void | enqueueUpload (const CudaMem &src, GpuMat &dst) |
| | uploads asynchronously More...
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| void | enqueueUpload (const Mat &src, GpuMat &dst) |
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| void | enqueueCopy (const GpuMat &src, GpuMat &dst) |
| | copy asynchronously More...
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| void | enqueueMemSet (GpuMat &src, Scalar val) |
| | memory set asynchronously More...
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| void | enqueueMemSet (GpuMat &src, Scalar val, const GpuMat &mask) |
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| void | enqueueConvert (const GpuMat &src, GpuMat &dst, int dtype, double a=1, double b=0) |
| | converts matrix type, ex from float to uchar depending on type More...
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| void | enqueueHostCallback (StreamCallback callback, void *userData) |
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| | operator bool () const |
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| typedef void(* cv::gpu::Stream::StreamCallback) (Stream &stream, int status, void *userData) |
adds a callback to be called on the host after all currently enqueued items in the stream have completed
| cv::gpu::Stream::Stream |
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| cv::gpu::Stream::~Stream |
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| cv::gpu::Stream::Stream |
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const Stream & |
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| void cv::gpu::Stream::enqueueConvert |
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const GpuMat & |
src, |
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GpuMat & |
dst, |
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int |
dtype, |
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double |
a = 1, |
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double |
b = 0 |
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) |
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converts matrix type, ex from float to uchar depending on type
| void cv::gpu::Stream::enqueueDownload |
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const GpuMat & |
src, |
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Mat & |
dst |
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) |
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memory set asynchronously
| void cv::gpu::Stream::enqueueUpload |
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const Mat & |
src, |
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GpuMat & |
dst |
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) |
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| static Stream& cv::gpu::Stream::Null |
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static |
| cv::gpu::Stream::operator bool |
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const |
| bool cv::gpu::Stream::queryIfComplete |
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| void cv::gpu::Stream::waitForCompletion |
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The documentation for this class was generated from the following file: