#include <inpainting.hpp>
cv::videostab::InpainterBase::InpainterBase |
( |
| ) |
|
|
inline |
virtual cv::videostab::InpainterBase::~InpainterBase |
( |
| ) |
|
|
inlinevirtual |
virtual const std::vector<Mat>& cv::videostab::InpainterBase::frames |
( |
| ) |
const |
|
inlinevirtual |
virtual void cv::videostab::InpainterBase::inpaint |
( |
int |
idx, |
|
|
Mat & |
frame, |
|
|
Mat & |
mask |
|
) |
| |
|
pure virtual |
virtual const std::vector<Mat>& cv::videostab::InpainterBase::motions |
( |
| ) |
const |
|
inlinevirtual |
virtual int cv::videostab::InpainterBase::radius |
( |
| ) |
const |
|
inlinevirtual |
virtual void cv::videostab::InpainterBase::setFrames |
( |
const std::vector< Mat > & |
val | ) |
|
|
inlinevirtual |
virtual void cv::videostab::InpainterBase::setMotions |
( |
const std::vector< Mat > & |
val | ) |
|
|
inlinevirtual |
virtual void cv::videostab::InpainterBase::setRadius |
( |
int |
val | ) |
|
|
inlinevirtual |
virtual void cv::videostab::InpainterBase::setStabilizationMotions |
( |
const std::vector< Mat > & |
val | ) |
|
|
inlinevirtual |
virtual void cv::videostab::InpainterBase::setStabilizedFrames |
( |
const std::vector< Mat > & |
val | ) |
|
|
inlinevirtual |
virtual const std::vector<Mat>& cv::videostab::InpainterBase::stabilizationMotions |
( |
| ) |
const |
|
inlinevirtual |
virtual const std::vector<Mat>& cv::videostab::InpainterBase::stabilizedFrames |
( |
| ) |
const |
|
inlinevirtual |
virtual void cv::videostab::InpainterBase::update |
( |
| ) |
|
|
inlinevirtual |
const std::vector<Mat>* cv::videostab::InpainterBase::frames_ |
|
protected |
const std::vector<Mat>* cv::videostab::InpainterBase::motions_ |
|
protected |
int cv::videostab::InpainterBase::radius_ |
|
protected |
const std::vector<Mat>* cv::videostab::InpainterBase::stabilizationMotions_ |
|
protected |
const std::vector<Mat>* cv::videostab::InpainterBase::stabilizedFrames_ |
|
protected |
The documentation for this class was generated from the following file: