OpenGL camera.
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#include <opengl_interop_deprecated.hpp>
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| GlCamera () |
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void | lookAt (Point3d eye, Point3d center, Point3d up) |
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void | setCameraPos (Point3d pos, double yaw, double pitch, double roll) |
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void | setScale (Point3d scale) |
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void | setProjectionMatrix (const Mat &projectionMatrix, bool transpose=true) |
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void | setPerspectiveProjection (double fov, double aspect, double zNear, double zFar) |
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void | setOrthoProjection (double left, double right, double bottom, double top, double zNear, double zFar) |
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void | setupProjectionMatrix () const |
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void | setupModelViewMatrix () const |
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cv::GlCamera::GlCamera |
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void cv::GlCamera::setCameraPos |
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Point3d |
pos, |
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double |
yaw, |
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double |
pitch, |
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double |
roll |
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void cv::GlCamera::setOrthoProjection |
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double |
left, |
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double |
right, |
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double |
bottom, |
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double |
top, |
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double |
zNear, |
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double |
zFar |
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void cv::GlCamera::setPerspectiveProjection |
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double |
fov, |
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double |
aspect, |
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double |
zNear, |
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double |
zFar |
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void cv::GlCamera::setProjectionMatrix |
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const Mat & |
projectionMatrix, |
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bool |
transpose = true |
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void cv::GlCamera::setupModelViewMatrix |
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const |
void cv::GlCamera::setupProjectionMatrix |
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const |
The documentation for this class was generated from the following file: