#include <warpers.hpp>
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|  | CylindricalWarperGpu (float scale) | 
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| Rect | buildMaps (Size src_size, const Mat &K, const Mat &R, Mat &xmap, Mat &ymap) | 
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| Point | warp (const Mat &src, const Mat &K, const Mat &R, int interp_mode, int border_mode, Mat &dst) | 
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| Rect | buildMaps (Size src_size, const Mat &K, const Mat &R, gpu::GpuMat &xmap, gpu::GpuMat &ymap) | 
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| Point | warp (const gpu::GpuMat &src, const Mat &K, const Mat &R, int interp_mode, int border_mode, gpu::GpuMat &dst) | 
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|  | CylindricalWarper (float scale) | 
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| Point2f | warpPoint (const Point2f &pt, const Mat &K, const Mat &R) | 
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| Rect | buildMaps (Size src_size, const Mat &K, const Mat &R, Mat &xmap, Mat &ymap) | 
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| Point | warp (const Mat &src, const Mat &K, const Mat &R, int interp_mode, int border_mode, Mat &dst) | 
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| void | warpBackward (const Mat &src, const Mat &K, const Mat &R, int interp_mode, int border_mode, Size dst_size, Mat &dst) | 
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| Rect | warpRoi (Size src_size, const Mat &K, const Mat &R) | 
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| float | getScale () const | 
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| void | setScale (float val) | 
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| virtual | ~RotationWarper () | 
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| float | getScale () const | 
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| void | setScale (float) | 
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§ CylindricalWarperGpu()
  
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          | cv::detail::CylindricalWarperGpu::CylindricalWarperGpu | ( | float | scale | ) |  |  | inline | 
 
 
§ buildMaps() [1/2]
  
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          | Rect cv::detail::CylindricalWarperGpu::buildMaps | ( | Size | src_size, |  
          |  |  | const Mat & | K, |  
          |  |  | const Mat & | R, |  
          |  |  | Mat & | xmap, |  
          |  |  | Mat & | ymap |  
          |  | ) |  |  |  | inlinevirtual | 
 
 
§ buildMaps() [2/2]
§ warp() [1/2]
  
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          | Point cv::detail::CylindricalWarperGpu::warp | ( | const Mat & | src, |  
          |  |  | const Mat & | K, |  
          |  |  | const Mat & | R, |  
          |  |  | int | interp_mode, |  
          |  |  | int | border_mode, |  
          |  |  | Mat & | dst |  
          |  | ) |  |  |  | inlinevirtual | 
 
 
§ warp() [2/2]
The documentation for this class was generated from the following file: