#include <calib3d.hpp>
§ cost
CvMat* CvStereoBMState::cost |
§ disp
CvMat* CvStereoBMState::disp |
§ disp12MaxDiff
int CvStereoBMState::disp12MaxDiff |
§ minDisparity
int CvStereoBMState::minDisparity |
§ numberOfDisparities
int CvStereoBMState::numberOfDisparities |
§ preFilterCap
int CvStereoBMState::preFilterCap |
§ preFilteredImg0
CvMat* CvStereoBMState::preFilteredImg0 |
§ preFilteredImg1
CvMat* CvStereoBMState::preFilteredImg1 |
§ preFilterSize
int CvStereoBMState::preFilterSize |
§ preFilterType
int CvStereoBMState::preFilterType |
§ roi1
§ roi2
§ SADWindowSize
int CvStereoBMState::SADWindowSize |
§ slidingSumBuf
CvMat* CvStereoBMState::slidingSumBuf |
§ speckleRange
int CvStereoBMState::speckleRange |
§ speckleWindowSize
int CvStereoBMState::speckleWindowSize |
§ textureThreshold
int CvStereoBMState::textureThreshold |
§ trySmallerWindows
int CvStereoBMState::trySmallerWindows |
§ uniquenessRatio
int CvStereoBMState::uniquenessRatio |
The documentation for this struct was generated from the following file: