#include <inpainting.hpp>
§ empty()
bool cv::videostab::InpaintingPipeline::empty |
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const |
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inline |
§ inpaint()
virtual void cv::videostab::InpaintingPipeline::inpaint |
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int |
idx, |
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Mat & |
frame, |
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Mat & |
mask |
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) |
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virtual |
§ pushBack()
§ setFrames()
virtual void cv::videostab::InpaintingPipeline::setFrames |
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const std::vector< Mat > & |
val | ) |
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virtual |
§ setMotions()
virtual void cv::videostab::InpaintingPipeline::setMotions |
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const std::vector< Mat > & |
val | ) |
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virtual |
§ setRadius()
virtual void cv::videostab::InpaintingPipeline::setRadius |
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int |
val | ) |
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virtual |
§ setStabilizationMotions()
virtual void cv::videostab::InpaintingPipeline::setStabilizationMotions |
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const std::vector< Mat > & |
val | ) |
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virtual |
§ setStabilizedFrames()
virtual void cv::videostab::InpaintingPipeline::setStabilizedFrames |
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const std::vector< Mat > & |
val | ) |
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virtual |
§ update()
virtual void cv::videostab::InpaintingPipeline::update |
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virtual |
The documentation for this class was generated from the following file: