#include <contrib.hpp>
§ Mesh3D() [1/2]
§ Mesh3D() [2/2]
cv::Mesh3D::Mesh3D |
( |
const vector< Point3f > & |
vtx | ) |
|
§ ~Mesh3D()
§ buildOctree()
void cv::Mesh3D::buildOctree |
( |
| ) |
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§ clearOctree()
void cv::Mesh3D::clearOctree |
( |
| ) |
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§ computeNormals() [1/2]
void cv::Mesh3D::computeNormals |
( |
float |
normalRadius, |
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int |
minNeighbors = 20 |
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) |
| |
§ computeNormals() [2/2]
void cv::Mesh3D::computeNormals |
( |
const vector< int > & |
subset, |
|
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float |
normalRadius, |
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int |
minNeighbors = 20 |
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) |
| |
§ estimateResolution()
float cv::Mesh3D::estimateResolution |
( |
float |
tryRatio = 0.1f | ) |
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§ writeAsVrml()
void cv::Mesh3D::writeAsVrml |
( |
const String & |
file, |
|
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const vector< Scalar > & |
colors = vector< Scalar >() |
|
) |
| const |
§ allzero
§ normals
vector<Point3f> cv::Mesh3D::normals |
§ octree
§ resolution
float cv::Mesh3D::resolution |
§ vtx
The documentation for this class was generated from the following file: