#include <openfabmap.hpp>
|
| | FabMapLUT (const Mat &clTree, double PzGe, double PzGNe, int flags, int numSamples=0, int precision=6) |
| |
| virtual | ~FabMapLUT () |
| |
| | FabMap (const Mat &clTree, double PzGe, double PzGNe, int flags, int numSamples=0) |
| |
| virtual | ~FabMap () |
| |
| virtual void | addTraining (const Mat &queryImgDescriptor) |
| |
| virtual void | addTraining (const vector< Mat > &queryImgDescriptors) |
| |
| virtual void | add (const Mat &queryImgDescriptor) |
| |
| virtual void | add (const vector< Mat > &queryImgDescriptors) |
| |
| const vector< Mat > & | getTrainingImgDescriptors () const |
| |
| const vector< Mat > & | getTestImgDescriptors () const |
| |
| void | compare (const Mat &queryImgDescriptor, vector< IMatch > &matches, bool addQuery=false, const Mat &mask=Mat()) |
| |
| void | compare (const Mat &queryImgDescriptor, const Mat &testImgDescriptors, vector< IMatch > &matches, const Mat &mask=Mat()) |
| |
| void | compare (const Mat &queryImgDescriptor, const vector< Mat > &testImgDescriptors, vector< IMatch > &matches, const Mat &mask=Mat()) |
| |
| void | compare (const vector< Mat > &queryImgDescriptors, vector< IMatch > &matches, bool addQuery=false, const Mat &mask=Mat()) |
| |
| void | compare (const vector< Mat > &queryImgDescriptors, const vector< Mat > &testImgDescriptors, vector< IMatch > &matches, const Mat &mask=Mat()) |
| |
|
| void | getLikelihoods (const Mat &queryImgDescriptor, const vector< Mat > &testImgDescriptors, vector< IMatch > &matches) |
| |
| void | compareImgDescriptor (const Mat &queryImgDescriptor, int queryIndex, const vector< Mat > &testImgDescriptors, vector< IMatch > &matches) |
| |
| void | addImgDescriptor (const Mat &queryImgDescriptor) |
| |
| virtual double | getNewPlaceLikelihood (const Mat &queryImgDescriptor) |
| |
| void | normaliseDistribution (vector< IMatch > &matches) |
| |
| int | pq (int q) |
| |
| double | Pzq (int q, bool zq) |
| |
| double | PzqGzpq (int q, bool zq, bool zpq) |
| |
| double | PzqGeq (bool zq, bool eq) |
| |
| double | PeqGL (int q, bool Lzq, bool eq) |
| |
| double | PzqGL (int q, bool zq, bool zpq, bool Lzq) |
| |
| double | PzqGzpqL (int q, bool zq, bool zpq, bool Lzq) |
| |
§ FabMapLUT()
| cv::of2::FabMapLUT::FabMapLUT |
( |
const Mat & |
clTree, |
|
|
double |
PzGe, |
|
|
double |
PzGNe, |
|
|
int |
flags, |
|
|
int |
numSamples = 0, |
|
|
int |
precision = 6 |
|
) |
| |
§ ~FabMapLUT()
| virtual cv::of2::FabMapLUT::~FabMapLUT |
( |
| ) |
|
|
virtual |
§ getLikelihoods()
| void cv::of2::FabMapLUT::getLikelihoods |
( |
const Mat & |
queryImgDescriptor, |
|
|
const vector< Mat > & |
testImgDescriptors, |
|
|
vector< IMatch > & |
matches |
|
) |
| |
|
protectedvirtual |
§ precision
| int cv::of2::FabMapLUT::precision |
|
protected |
§ table
| int(* cv::of2::FabMapLUT::table)[8] |
|
protected |
The documentation for this class was generated from the following file: