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| | _OutputArray () |
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| | _OutputArray (Mat &m) |
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| template<typename _Tp > |
| | _OutputArray (vector< _Tp > &vec) |
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| template<typename _Tp > |
| | _OutputArray (vector< vector< _Tp > > &vec) |
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| | _OutputArray (vector< Mat > &vec) |
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| template<typename _Tp > |
| | _OutputArray (vector< Mat_< _Tp > > &vec) |
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| template<typename _Tp > |
| | _OutputArray (Mat_< _Tp > &m) |
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| template<typename _Tp , int m, int n> |
| | _OutputArray (Matx< _Tp, m, n > &matx) |
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| template<typename _Tp > |
| | _OutputArray (_Tp *vec, int n) |
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| | _OutputArray (gpu::GpuMat &d_mat) |
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| | _OutputArray (ogl::Buffer &buf) |
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| | _OutputArray (ogl::Texture2D &tex) |
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| | _OutputArray (const Mat &m) |
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| template<typename _Tp > |
| | _OutputArray (const vector< _Tp > &vec) |
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| template<typename _Tp > |
| | _OutputArray (const vector< vector< _Tp > > &vec) |
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| | _OutputArray (const vector< Mat > &vec) |
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| template<typename _Tp > |
| | _OutputArray (const vector< Mat_< _Tp > > &vec) |
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| template<typename _Tp > |
| | _OutputArray (const Mat_< _Tp > &m) |
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| template<typename _Tp , int m, int n> |
| | _OutputArray (const Matx< _Tp, m, n > &matx) |
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| template<typename _Tp > |
| | _OutputArray (const _Tp *vec, int n) |
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| | _OutputArray (const gpu::GpuMat &d_mat) |
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| | _OutputArray (const ogl::Buffer &buf) |
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| | _OutputArray (const ogl::Texture2D &tex) |
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| virtual bool | fixedSize () const |
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| virtual bool | fixedType () const |
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| virtual bool | needed () const |
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| virtual Mat & | getMatRef (int i=-1) const |
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| gpu::GpuMat & | getGpuMatRef () const |
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| ogl::Buffer & | getOGlBufferRef () const |
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| ogl::Texture2D & | getOGlTexture2DRef () const |
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| virtual void | create (Size sz, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const |
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| virtual void | create (int rows, int cols, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const |
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| virtual void | create (int dims, const int *size, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const |
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| virtual void | release () const |
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| virtual void | clear () const |
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| | _InputArray () |
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| | _InputArray (const Mat &m) |
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| | _InputArray (const MatExpr &expr) |
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| template<typename _Tp > |
| | _InputArray (const _Tp *vec, int n) |
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| template<typename _Tp > |
| | _InputArray (const vector< _Tp > &vec) |
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| template<typename _Tp > |
| | _InputArray (const vector< vector< _Tp > > &vec) |
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| | _InputArray (const vector< Mat > &vec) |
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| template<typename _Tp > |
| | _InputArray (const vector< Mat_< _Tp > > &vec) |
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| template<typename _Tp > |
| | _InputArray (const Mat_< _Tp > &m) |
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| template<typename _Tp , int m, int n> |
| | _InputArray (const Matx< _Tp, m, n > &matx) |
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| | _InputArray (const Scalar &s) |
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| | _InputArray (const double &val) |
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| | _InputArray (const GlBuffer &buf) |
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| | _InputArray (const GlTexture &tex) |
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| | _InputArray (const gpu::GpuMat &d_mat) |
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| | _InputArray (const ogl::Buffer &buf) |
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| | _InputArray (const ogl::Texture2D &tex) |
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| virtual Mat | getMat (int i=-1) const |
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| virtual void | getMatVector (vector< Mat > &mv) const |
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| virtual GlBuffer | getGlBuffer () const |
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| virtual GlTexture | getGlTexture () const |
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| virtual gpu::GpuMat | getGpuMat () const |
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| ogl::Buffer | getOGlBuffer () const |
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| ogl::Texture2D | getOGlTexture2D () const |
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| virtual int | kind () const |
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| virtual Size | size (int i=-1) const |
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| virtual size_t | total (int i=-1) const |
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| virtual int | type (int i=-1) const |
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| virtual int | depth (int i=-1) const |
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| virtual int | channels (int i=-1) const |
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| virtual bool | empty () const |
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Proxy datatype for passing Mat's and vector<>'s as input parameters