opencv2/viz/vizcore.hpp#
#include <opencv2/viz/types.hpp>
#include <opencv2/viz/widgets.hpp>
#include <opencv2/viz/viz3d.hpp>
Include dependency graph for vizcore.hpp:
This graph shows which files directly or indirectly include vizcore.hpp:
Namespaces#
namespace cv
namespace cv::viz
Functions#
void cv::viz::computeNormals (const Mesh &mesh, OutputArray normals)
Viz3d cv::viz::getWindowByName (const String &window_name)
Retrieves a window by its name.
Viz3d cv::viz::imshow (const String &window_name, InputArray image, const Size &window_size=Size(-1, -1))
Displays image in specified window.
bool cv::viz::isNan (const Point3_< _Tp > &p)
Checks float/double value for nan.
bool cv::viz::isNan (const Vec< _Tp, cn > &v)
Checks float/double value for nan.
bool cv::viz::isNan (double x)
Checks float/double value for nan.
bool cv::viz::isNan (float x)
Checks float/double value for nan.
Affine3d cv::viz::makeCameraPose (const Vec3d &position, const Vec3d &focal_point, const Vec3d &y_dir)
Constructs camera pose from position, focal_point and up_vector (see gluLookAt() for more information).
Affine3d cv::viz::makeTransformToGlobal (const Vec3d &axis_x, const Vec3d &axis_y, const Vec3d &axis_z, const Vec3d &origin=Vec3d::all(0))
Takes coordinate frame data and builds transform to global coordinate frame.
Mat cv::viz::readCloud (const String &file, OutputArray colors=noArray(), OutputArray normals=noArray())
Mesh cv::viz::readMesh (const String &file)
Reads mesh. Only ply format is supported now and no texture load support.
bool cv::viz::readPose (const String &file, Affine3d &pose, const String &tag=“pose”)
Read/write poses and trajectories.
void cv::viz::readTrajectory (OutputArray traj, const String &files_format=“pose%05d.xml”, int start=0, int end=INT_MAX, const String &tag=“pose”)
void cv::viz::unregisterAllWindows ()
Unregisters all Viz windows from internal database. After it ‘getWindowByName()’ will create new windows instead of getting existing from the database.
void cv::viz::writeCloud (const String &file, InputArray cloud, InputArray colors=noArray(), InputArray normals=noArray(), bool binary=false)
Read/write clouds. Supported formats: ply, xyz, obj and stl (readonly)
void cv::viz::writePose (const String &file, const Affine3d &pose, const String &tag=“pose”)
void cv::viz::writeTrajectory (InputArray traj, const String &files_format=“pose%05d.xml”, int start=0, const String &tag=“pose”)