#include <opencv2/videostab/inpainting.hpp>
◆ empty()
bool cv::videostab::InpaintingPipeline::empty |
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◆ inpaint()
virtual void cv::videostab::InpaintingPipeline::inpaint |
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int | idx, |
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Mat & | frame, |
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Mat & | mask ) |
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◆ pushBack()
void cv::videostab::InpaintingPipeline::pushBack |
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Ptr< InpainterBase > | inpainter | ) |
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◆ setFrames()
virtual void cv::videostab::InpaintingPipeline::setFrames |
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const std::vector< Mat > & | val | ) |
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◆ setMotionModel()
virtual void cv::videostab::InpaintingPipeline::setMotionModel |
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MotionModel | val | ) |
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◆ setMotions()
virtual void cv::videostab::InpaintingPipeline::setMotions |
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const std::vector< Mat > & | val | ) |
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◆ setRadius()
virtual void cv::videostab::InpaintingPipeline::setRadius |
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int | val | ) |
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◆ setStabilizationMotions()
virtual void cv::videostab::InpaintingPipeline::setStabilizationMotions |
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const std::vector< Mat > & | val | ) |
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◆ setStabilizedFrames()
virtual void cv::videostab::InpaintingPipeline::setStabilizedFrames |
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const std::vector< Mat > & | val | ) |
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The documentation for this class was generated from the following file: