#ifndef USE_VTK
#include <iostream>
{
    std::cout << "This sample requires direct compilation with VTK. Stop" << std::endl;
    return 0;
}
#else
#include <iostream>
 
#include <vtkPoints.h>
#include <vtkTriangle.h>
#include <vtkCellArray.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkIdList.h>
#include <vtkActor.h>
#include <vtkProp.h>
 
 
static void help()
{
    cout
    << "--------------------------------------------------------------------------"   << endl
    << "This program shows how to create a custom widget. You can create your own "
    << "widgets by extending Widget2D/Widget3D, and with the help of WidgetAccessor." << endl
    << "Usage:"                                                                       << endl
    << "./creating_widgets"                                                           << endl
    << endl;
}
 
{
    public:
};
 
{
    
    vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
    points->InsertNextPoint(pt1.
x, pt1.
y, pt1.
z);
 
    points->InsertNextPoint(pt2.
x, pt2.
y, pt2.
z);
 
    points->InsertNextPoint(pt3.
x, pt3.
y, pt3.
z);
 
 
    vtkSmartPointer<vtkTriangle> triangle = vtkSmartPointer<vtkTriangle>::New();
    triangle->GetPointIds()->SetId(0,0);
    triangle->GetPointIds()->SetId(1,1);
    triangle->GetPointIds()->SetId(2,2);
 
    vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New();
    cells->InsertNextCell(triangle);
 
    
    vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
 
    
    polyData->SetPoints(points);
    polyData->SetPolys(cells);
 
    
    vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
#if VTK_MAJOR_VERSION <= 5
    mapper->SetInput(polyData);
#else
    mapper->SetInputData(polyData);
#endif
 
    vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
    actor->SetMapper(mapper);
 
    
    viz::WidgetAccessor::setProp(*this, actor);
 
    
    setColor(color);
}
 
{
    help();
 
 
 
    myWindow.showWidget("TRIANGLE", tw);
 
    myWindow.spin();
 
    return 0;
}
#endif
Template class for 3D points specified by its coordinates x, y and z.
Definition types.hpp:255
 
_Tp z
z coordinate of the 3D point
Definition types.hpp:286
 
_Tp x
x coordinate of the 3D point
Definition types.hpp:284
 
_Tp y
y coordinate of the 3D point
Definition types.hpp:285
 
This class represents color in BGR order.
Definition types.hpp:64
 
The Viz3d class represents a 3D visualizer window. This class is implicitly shared.
Definition viz3d.hpp:68
 
int main(int argc, char *argv[])
Definition highgui_qt.cpp:3
 
Here is the result of the program.