|
virtual | ~Tracker () |
|
virtual void | clearState ()=0 |
|
virtual float | compute (InputArray img, int num, int len, InputArray K, InputOutputArray rvec, InputOutputArray tvec, const TermCriteria &termcrit=TermCriteria(TermCriteria::MAX_ITER|TermCriteria::EPS, 5, 1.5))=0 |
|
| Algorithm () |
|
virtual | ~Algorithm () |
|
virtual void | clear () |
| Clears the algorithm state. More...
|
|
virtual bool | empty () const |
| Returns true if the Algorithm is empty (e.g. in the very beginning or after unsuccessful read. More...
|
|
virtual String | getDefaultName () const |
|
virtual void | read (const FileNode &fn) |
| Reads algorithm parameters from a file storage. More...
|
|
virtual void | save (const String &filename) const |
|
virtual void | write (FileStorage &fs) const |
| Stores algorithm parameters in a file storage. More...
|
|
void | write (const Ptr< FileStorage > &fs, const String &name=String()) const |
| simplified API for language bindings This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
|
|
void | writeFormat (FileStorage &fs) const |
|
implements "Optimal local searching for fast and robust textureless 3D object tracking in highly
cluttered backgrounds" [222]