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virtual | ~Tracker () |
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virtual void | clearState ()=0 |
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virtual float | compute (InputArray img, int num, int len, InputArray K, InputOutputArray rvec, InputOutputArray tvec, const TermCriteria &termcrit=TermCriteria(TermCriteria::MAX_ITER|TermCriteria::EPS, 5, 1.5))=0 |
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| Algorithm () |
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virtual | ~Algorithm () |
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virtual void | clear () |
| Clears the algorithm state. More...
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virtual bool | empty () const |
| Returns true if the Algorithm is empty (e.g. in the very beginning or after unsuccessful read. More...
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virtual String | getDefaultName () const |
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virtual void | read (const FileNode &fn) |
| Reads algorithm parameters from a file storage. More...
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virtual void | save (const String &filename) const |
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virtual void | write (FileStorage &fs) const |
| Stores algorithm parameters in a file storage. More...
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void | write (const Ptr< FileStorage > &fs, const String &name=String()) const |
| simplified API for language bindings This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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void | writeFormat (FileStorage &fs) const |
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implements "Optimal local searching for fast and robust textureless 3D object tracking in highly
cluttered backgrounds" [211]