Wrapper for OpenGL Client-Side Vertex arrays.
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#include <opencv2/core/opengl.hpp>
Wrapper for OpenGL Client-Side Vertex arrays.
ogl::Arrays stores vertex data in ogl::Buffer objects.
§ Arrays()
cv::ogl::Arrays::Arrays |
( |
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§ bind()
void cv::ogl::Arrays::bind |
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const |
§ empty()
bool cv::ogl::Arrays::empty |
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const |
§ release()
void cv::ogl::Arrays::release |
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Releases all inner buffers.
§ resetColorArray()
void cv::ogl::Arrays::resetColorArray |
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§ resetNormalArray()
void cv::ogl::Arrays::resetNormalArray |
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§ resetTexCoordArray()
void cv::ogl::Arrays::resetTexCoordArray |
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Resets vertex texture coordinates.
§ resetVertexArray()
void cv::ogl::Arrays::resetVertexArray |
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Resets vertex coordinates.
§ setAutoRelease()
void cv::ogl::Arrays::setAutoRelease |
( |
bool |
flag | ) |
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Sets auto release mode all inner buffers.
- Parameters
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§ setColorArray()
void cv::ogl::Arrays::setColorArray |
( |
InputArray |
color | ) |
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Sets an array of vertex colors.
- Parameters
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color | array with vertex colors, can be both host and device memory. |
§ setNormalArray()
void cv::ogl::Arrays::setNormalArray |
( |
InputArray |
normal | ) |
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Sets an array of vertex normals.
- Parameters
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normal | array with vertex normals, can be both host and device memory. |
§ setTexCoordArray()
void cv::ogl::Arrays::setTexCoordArray |
( |
InputArray |
texCoord | ) |
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Sets an array of vertex texture coordinates.
- Parameters
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texCoord | array with vertex texture coordinates, can be both host and device memory. |
§ setVertexArray()
void cv::ogl::Arrays::setVertexArray |
( |
InputArray |
vertex | ) |
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Sets an array of vertex coordinates.
- Parameters
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vertex | array with vertex coordinates, can be both host and device memory. |
§ size()
int cv::ogl::Arrays::size |
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const |
Returns the vertex count.
The documentation for this class was generated from the following file: