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OpenCV
3.4.17
Open Source Computer Vision
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#include <opencv2/ovis.hpp>
Public Member Functions | |
| virtual | ~WindowScene () |
| virtual Rect2d | createCameraEntity (const String &name, InputArray K, const Size &imsize, float zFar, InputArray tvec=noArray(), InputArray rot=noArray())=0 |
| virtual void | createEntity (const String &name, const String &meshname, InputArray tvec=noArray(), InputArray rot=noArray())=0 |
| virtual void | createLightEntity (const String &name, InputArray tvec=noArray(), InputArray rot=noArray(), const Scalar &diffuseColor=Scalar::all(1), const Scalar &specularColor=Scalar::all(1))=0 |
| virtual void | fixCameraYawAxis (bool useFixed, InputArray up=noArray())=0 |
| virtual void | getCameraPose (OutputArray R=noArray(), OutputArray tvec=noArray(), bool invert=false)=0 |
| virtual void | getCompositorTexture (const String &compname, const String &texname, OutputArray out, int mrtIndex=0)=0 |
| virtual void | getDepth (OutputArray depth)=0 |
| virtual void | getEntityProperty (const String &name, int prop, OutputArray value)=0 |
| virtual void | getScreenshot (OutputArray frame)=0 |
| virtual void | removeEntity (const String &name)=0 |
| virtual void | setBackground (InputArray image)=0 |
| virtual void | setBackground (const Scalar &color)=0 |
| virtual void | setCameraIntrinsics (InputArray K, const Size &imsize, float zNear=-1, float zFar=-1)=0 |
| virtual void | setCameraLookAt (const String &target, InputArray offset=noArray())=0 |
| virtual void | setCameraPose (InputArray tvec=noArray(), InputArray rot=noArray(), bool invert=false)=0 |
| virtual void | setCompositors (const std::vector< String > &names)=0 |
| virtual void | setEntityPose (const String &name, InputArray tvec=noArray(), InputArray rot=noArray(), bool invert=false)=0 |
| virtual void | setEntityProperty (const String &name, int prop, const Scalar &value)=0 |
| virtual void | setEntityProperty (const String &name, int prop, const String &value)=0 |
| virtual void | updateEntityPose (const String &name, InputArray tvec=noArray(), InputArray rot=noArray())=0 |
A 3D viewport and the associated scene
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virtual |
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pure virtual |
convenience method to visualize a camera position
the entity uses a material with the same name that can be used to change the line color.
| name | entity name |
| K | intrinsic matrix |
| imsize | image size |
| zFar | far plane in camera coordinates |
| rot | Rodrigues vector or 3x3 rotation matrix |
| tvec | translation |
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pure virtual |
place an entity of an mesh in the scene
the mesh needs to be created beforehand. Either programmatically by e.g. createPointCloudMesh or by placing an Ogre .mesh file in a resource location.
| name | entity name |
| meshname | mesh name |
| rot | Rodrigues vector or 3x3 rotation matrix |
| tvec | translation |
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pure virtual |
creates a point light in the scene
| name | entity name |
| rot | Rodrigues vector or 3x3 rotation matrix |
| tvec | translation |
| diffuseColor | |
| specularColor |
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pure virtual |
convenience method to force the "up" axis to stay fixed
works with both programmatic changes and SCENE_INTERACTIVE
| useFixed | whether to enforce the fixed yaw axis |
| up | the axis to be fixed |
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pure virtual |
Retrieves the current camera pose
| R | 3x3 rotation matrix |
| tvec | translation vector |
| invert | return the inverted pose |
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pure virtual |
read back the texture of an active compositor
| compname | name of the compositor |
| texname | name of the texture inside the compositor |
| mrtIndex | if texture is a MRT, specifies the attachment |
| out | the texture contents |
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pure virtual |
get the depth for the current frame.
return the per pixel distance to the camera in world units
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pure virtual |
get the property of an entity
| name | entity name |
| prop | EntityProperty |
| value | the value |
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pure virtual |
read back the image generated by the last call to waitKey
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pure virtual |
remove an entity from the scene
| name | entity name |
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pure virtual |
set window background to custom image
creates a texture named "<title>_Background"
| image |
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pure virtual |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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pure virtual |
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pure virtual |
convenience method to orient the camera to a specific entity
| target | entity name |
| offset | offset from entity centre |
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pure virtual |
Sets the current camera pose
| rot | Rodrigues vector or 3x3 rotation matrix |
| tvec | translation |
| invert | use the inverse of the given pose |
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pure virtual |
enable an ordered chain of full-screen post processing effects
this way you can add distortion or SSAO effects. The effects themselves must be defined inside Ogre .compositor scripts.
| names | compositor names that will be applied in order of appearance |
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pure virtual |
set entity pose in the world coordinate space.
| name | enitity name |
| rot | Rodrigues vector or 3x3 rotation matrix |
| tvec | translation |
| invert | use the inverse of the given pose |
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pure virtual |
set the property of an entity to the given value
| name | entity name |
| prop | EntityProperty |
| value | the value |
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pure virtual |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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pure virtual |
update entity pose by transformation in the parent coordinate space. (pre-rotation)
| name | entity name |
| rot | Rodrigues vector or 3x3 rotation matrix |
| tvec | translation |
1.8.13