#include "texture.hpp"
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| __host__ | Texture (const GlobPtrSz< T > &mat, bool normalizedCoords=false, cudaTextureFilterMode filterMode=cudaFilterModePoint, cudaTextureAddressMode addressMode=cudaAddressModeClamp) |
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| __host__ | ~Texture () |
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| __device__ __forceinline__ T | operator() (float y, float x) const |
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§ Texture()
template<typename T >
| __host__ cv::cudev::Texture< T >::Texture |
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const GlobPtrSz< T > & |
mat, |
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bool |
normalizedCoords = false, |
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cudaTextureFilterMode |
filterMode = cudaFilterModePoint, |
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cudaTextureAddressMode |
addressMode = cudaAddressModeClamp |
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) |
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inlineexplicit |
§ ~Texture()
§ cols
§ rows
The documentation for this struct was generated from the following file: