OpenCV  3.3.1
Open Source Computer Vision
Modules | Classes | Functions
3D Visualizer

Modules

 Widget
 

Classes

class  cv::viz::Camera
 This class wraps intrinsic parameters of a camera. More...
 
class  cv::viz::Color
 This class a represents BGR color. More...
 
class  cv::viz::KeyboardEvent
 This class represents a keyboard event. More...
 
class  cv::viz::Mesh
 This class wraps mesh attributes, and it can load a mesh from a ply file. : More...
 
class  cv::viz::MouseEvent
 This class represents a mouse event. More...
 
class  cv::viz::Viz3d
 The Viz3d class represents a 3D visualizer window. This class is implicitly shared. : More...
 

Functions

void cv::viz::computeNormals (const Mesh &mesh, OutputArray normals)
 Computing normals for mesh. More...
 
Viz3d cv::viz::getWindowByName (const String &window_name)
 Retrieves a window by its name. More...
 
Viz3d cv::viz::imshow (const String &window_name, InputArray image, const Size &window_size=Size(-1, -1))
 Displays image in specified window. More...
 
bool cv::viz::isNan (float x)
 Checks float/double value for nan. More...
 
bool cv::viz::isNan (double x)
 Checks float/double value for nan. More...
 
template<typename _Tp , int cn>
bool cv::viz::isNan (const Vec< _Tp, cn > &v)
 Checks float/double value for nan. More...
 
template<typename _Tp >
bool cv::viz::isNan (const Point3_< _Tp > &p)
 Checks float/double value for nan. More...
 
Affine3d cv::viz::makeCameraPose (const Vec3d &position, const Vec3d &focal_point, const Vec3d &y_dir)
 Constructs camera pose from position, focal_point and up_vector (see gluLookAt() for more infromation). More...
 
Affine3d cv::viz::makeTransformToGlobal (const Vec3d &axis_x, const Vec3d &axis_y, const Vec3d &axis_z, const Vec3d &origin=Vec3d::all(0))
 Takes coordinate frame data and builds transform to global coordinate frame. More...
 
Mat cv::viz::readCloud (const String &file, OutputArray colors=noArray(), OutputArray normals=noArray())
 
Mesh cv::viz::readMesh (const String &file)
 Reads mesh. Only ply format is supported now and no texture load support. More...
 
bool cv::viz::readPose (const String &file, Affine3d &pose, const String &tag="pose")
 Read/write poses and trajectories. More...
 
void cv::viz::readTrajectory (OutputArray traj, const String &files_format="pose%05d.xml", int start=0, int end=INT_MAX, const String &tag="pose")
 takes vector<Affine3<T>> with T = float/dobule and loads poses from sequence of files More...
 
void cv::viz::unregisterAllWindows ()
 Unregisters all Viz windows from internal database. After it 'getWindowByName()' will create new windows instead getting existing from the database. More...
 
void cv::viz::writeCloud (const String &file, InputArray cloud, InputArray colors=noArray(), InputArray normals=noArray(), bool binary=false)
 Read/write clouds. Supported formats: ply, xyz, obj and stl (readonly) More...
 
void cv::viz::writePose (const String &file, const Affine3d &pose, const String &tag="pose")
 
void cv::viz::writeTrajectory (InputArray traj, const String &files_format="pose%05d.xml", int start=0, const String &tag="pose")
 takes vector<Affine3<T>> with T = float/dobule and writes to a sequence of files with given filename format More...
 

Detailed Description

This section describes 3D visualization window as well as classes and methods that are used to interact with it.

3D visualization window (see Viz3d) is used to display widgets (see Widget), and it provides several methods to interact with scene and widgets.

Function Documentation

§ computeNormals()

void cv::viz::computeNormals ( const Mesh mesh,
OutputArray  normals 
)

Computing normals for mesh.

§ getWindowByName()

Viz3d cv::viz::getWindowByName ( const String window_name)

Retrieves a window by its name.

Parameters
window_nameName of the window that is to be retrieved.

This function returns a Viz3d object with the given name.

Note
If the window with that name already exists, that window is returned. Otherwise, new window is created with the given name, and it is returned.
Window names are automatically prefixed by "Viz - " if it is not done by the user.
viz::Viz3d window = viz::getWindowByName("myWindow");
viz::Viz3d window_2 = viz::getWindowByName("Viz - myWindow");

§ imshow()

Viz3d cv::viz::imshow ( const String window_name,
InputArray  image,
const Size window_size = Size(-1, -1) 
)

Displays image in specified window.

§ isNan() [1/4]

bool cv::viz::isNan ( float  x)
inline

Checks float/double value for nan.

Parameters
xreturn true if nan.

§ isNan() [2/4]

bool cv::viz::isNan ( double  x)
inline

Checks float/double value for nan.

Parameters
xreturn true if nan.

§ isNan() [3/4]

template<typename _Tp , int cn>
bool cv::viz::isNan ( const Vec< _Tp, cn > &  v)
inline

Checks float/double value for nan.

Parameters
vreturn true if any of the elements of the vector is nan.

§ isNan() [4/4]

template<typename _Tp >
bool cv::viz::isNan ( const Point3_< _Tp > &  p)
inline

Checks float/double value for nan.

Parameters
preturn true if any of the elements of the point is nan.

§ makeCameraPose()

Affine3d cv::viz::makeCameraPose ( const Vec3d position,
const Vec3d focal_point,
const Vec3d y_dir 
)

Constructs camera pose from position, focal_point and up_vector (see gluLookAt() for more infromation).

Parameters
positionPosition of the camera in global coordinate frame.
focal_pointFocal point of the camera in global coordinate frame.
y_dirUp vector of the camera in global coordinate frame.

This function returns pose of the camera in global coordinate frame.

§ makeTransformToGlobal()

Affine3d cv::viz::makeTransformToGlobal ( const Vec3d axis_x,
const Vec3d axis_y,
const Vec3d axis_z,
const Vec3d origin = Vec3d::all(0) 
)

Takes coordinate frame data and builds transform to global coordinate frame.

Parameters
axis_xX axis vector in global coordinate frame.
axis_yY axis vector in global coordinate frame.
axis_zZ axis vector in global coordinate frame.
originOrigin of the coordinate frame in global coordinate frame.

This function returns affine transform that describes transformation between global coordinate frame and a given coordinate frame.

§ readCloud()

Mat cv::viz::readCloud ( const String file,
OutputArray  colors = noArray(),
OutputArray  normals = noArray() 
)

§ readMesh()

Mesh cv::viz::readMesh ( const String file)

Reads mesh. Only ply format is supported now and no texture load support.

§ readPose()

bool cv::viz::readPose ( const String file,
Affine3d pose,
const String tag = "pose" 
)

Read/write poses and trajectories.

§ readTrajectory()

void cv::viz::readTrajectory ( OutputArray  traj,
const String files_format = "pose%05d.xml",
int  start = 0,
int  end = INT_MAX,
const String tag = "pose" 
)

takes vector<Affine3<T>> with T = float/dobule and loads poses from sequence of files

§ unregisterAllWindows()

void cv::viz::unregisterAllWindows ( )

Unregisters all Viz windows from internal database. After it 'getWindowByName()' will create new windows instead getting existing from the database.

§ writeCloud()

void cv::viz::writeCloud ( const String file,
InputArray  cloud,
InputArray  colors = noArray(),
InputArray  normals = noArray(),
bool  binary = false 
)

Read/write clouds. Supported formats: ply, xyz, obj and stl (readonly)

§ writePose()

void cv::viz::writePose ( const String file,
const Affine3d pose,
const String tag = "pose" 
)

§ writeTrajectory()

void cv::viz::writeTrajectory ( InputArray  traj,
const String files_format = "pose%05d.xml",
int  start = 0,
const String tag = "pose" 
)

takes vector<Affine3<T>> with T = float/dobule and writes to a sequence of files with given filename format