OpenCV
3.0.0
Open Source Computer Vision
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Adaptive logarithmic mapping is a fast global tonemapping algorithm that scales the image in logarithmic domain. More...
#include "photo.hpp"
Public Member Functions | |
virtual float | getBias () const =0 |
virtual float | getSaturation () const =0 |
virtual void | setBias (float bias)=0 |
virtual void | setSaturation (float saturation)=0 |
Public Member Functions inherited from cv::Tonemap | |
virtual float | getGamma () const =0 |
virtual void | process (InputArray src, OutputArray dst)=0 |
Tonemaps image. More... | |
virtual void | setGamma (float gamma)=0 |
Public Member Functions inherited from cv::Algorithm | |
Algorithm () | |
virtual | ~Algorithm () |
virtual void | clear () |
Clears the algorithm state. More... | |
virtual bool | empty () const |
Returns true if the Algorithm is empty (e.g. in the very beginning or after unsuccessful read. More... | |
virtual String | getDefaultName () const |
virtual void | read (const FileNode &fn) |
Reads algorithm parameters from a file storage. More... | |
virtual void | save (const String &filename) const |
virtual void | write (FileStorage &fs) const |
Stores algorithm parameters in a file storage. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from cv::Algorithm | |
template<typename _Tp > | |
static Ptr< _Tp > | load (const String &filename, const String &objname=String()) |
Loads algorithm from the file. More... | |
template<typename _Tp > | |
static Ptr< _Tp > | loadFromString (const String &strModel, const String &objname=String()) |
Loads algorithm from a String. More... | |
template<typename _Tp > | |
static Ptr< _Tp > | read (const FileNode &fn) |
Reads algorithm from the file node. More... | |
Adaptive logarithmic mapping is a fast global tonemapping algorithm that scales the image in logarithmic domain.
Since it's a global operator the same function is applied to all the pixels, it is controlled by the bias parameter.
Optional saturation enhancement is possible as described in [40] .
For more information see [33] .
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |