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void | depthTo3d (InputArray depth, InputArray K, OutputArray points3d, InputArray mask=noArray()) |
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void | depthTo3dSparse (InputArray depth, InputArray in_K, InputArray in_points, OutputArray points3d) |
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bool | isValidDepth (const double &depth) |
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bool | isValidDepth (const float &depth) |
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bool | isValidDepth (const int &depth) |
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bool | isValidDepth (const short int &depth) |
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bool | isValidDepth (const unsigned int &depth) |
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bool | isValidDepth (const unsigned short int &depth) |
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void | registerDepth (InputArray unregisteredCameraMatrix, InputArray registeredCameraMatrix, InputArray registeredDistCoeffs, InputArray Rt, InputArray unregisteredDepth, const Size &outputImagePlaneSize, OutputArray registeredDepth, bool depthDilation=false) |
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void | rescaleDepth (InputArray in, int depth, OutputArray out, double depth_factor=1000.0) |
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void | warpFrame (const Mat &image, const Mat &depth, const Mat &mask, const Mat &Rt, const Mat &cameraMatrix, const Mat &distCoeff, OutputArray warpedImage, OutputArray warpedDepth=noArray(), OutputArray warpedMask=noArray()) |
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