#include <gpu.hpp>
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virtual | ~FilterEngine_GPU () |
virtual void | apply (const GpuMat &src, GpuMat &dst, Rect roi=Rect(0, 0,-1,-1), Stream &stream=Stream::Null())=0 |
The Base Class for Filter Engine.
The class can be used to apply an arbitrary filtering operation to an image. It contains all the necessary intermediate buffers.
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inlinevirtual |
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pure virtual |