OpenCV  4.3.0-dev
Open Source Computer Vision
cv::cudev::GpuMat_< T > Member List

This is the complete list of members for cv::cudev::GpuMat_< T >, including all inherited members.

adjustROI(int dtop, int dbottom, int dleft, int dright)cv::cudev::GpuMat_< T >
allocatorcv::cuda::GpuMat
assign(const Expr< Body > &expr, Stream &stream)cv::cudev::GpuMat_< T >
assignTo(GpuMat &m, int type=-1) constcv::cuda::GpuMat
channels() constcv::cudev::GpuMat_< T >
clone() constcv::cudev::GpuMat_< T >
col(int x) constcv::cudev::GpuMat_< T >
colRange(int startcol, int endcol) constcv::cudev::GpuMat_< T >
colRange(Range r) constcv::cudev::GpuMat_< T >
colscv::cuda::GpuMat
convertTo(OutputArray dst, int rtype) constcv::cuda::GpuMat
convertTo(OutputArray dst, int rtype, Stream &stream) constcv::cuda::GpuMat
convertTo(OutputArray dst, int rtype, double alpha, double beta=0.0) constcv::cuda::GpuMat
convertTo(OutputArray dst, int rtype, double alpha, Stream &stream) constcv::cuda::GpuMat
convertTo(OutputArray dst, int rtype, double alpha, double beta, Stream &stream) constcv::cuda::GpuMat
copyTo(OutputArray dst) constcv::cuda::GpuMat
copyTo(OutputArray dst, Stream &stream) constcv::cuda::GpuMat
copyTo(OutputArray dst, InputArray mask) constcv::cuda::GpuMat
copyTo(OutputArray dst, InputArray mask, Stream &stream) constcv::cuda::GpuMat
create(int arows, int acols)cv::cudev::GpuMat_< T >
create(Size asize)cv::cudev::GpuMat_< T >
cv::cuda::GpuMat::create(int rows, int cols, int type)cv::cuda::GpuMat
cv::cuda::GpuMat::create(Size size, int type)cv::cuda::GpuMat
cudaPtr() constcv::cuda::GpuMat
datacv::cuda::GpuMat
dataendcv::cuda::GpuMat
datastartcv::cuda::GpuMat
defaultAllocator()cv::cuda::GpuMatstatic
depth() constcv::cudev::GpuMat_< T >
download(OutputArray dst) constcv::cuda::GpuMat
download(OutputArray dst, Stream &stream) constcv::cuda::GpuMat
elemSize() constcv::cudev::GpuMat_< T >
elemSize1() constcv::cudev::GpuMat_< T >
empty() constcv::cuda::GpuMat
flagscv::cuda::GpuMat
GpuMat(GpuMat::Allocator *allocator=GpuMat::defaultAllocator())cv::cuda::GpuMatexplicit
GpuMat(int rows, int cols, int type, GpuMat::Allocator *allocator=GpuMat::defaultAllocator())cv::cuda::GpuMat
GpuMat(Size size, int type, GpuMat::Allocator *allocator=GpuMat::defaultAllocator())cv::cuda::GpuMat
GpuMat(int rows, int cols, int type, Scalar s, GpuMat::Allocator *allocator=GpuMat::defaultAllocator())cv::cuda::GpuMat
GpuMat(Size size, int type, Scalar s, GpuMat::Allocator *allocator=GpuMat::defaultAllocator())cv::cuda::GpuMat
GpuMat(const GpuMat &m)cv::cuda::GpuMat
GpuMat(int rows, int cols, int type, void *data, size_t step=Mat::AUTO_STEP)cv::cuda::GpuMat
GpuMat(Size size, int type, void *data, size_t step=Mat::AUTO_STEP)cv::cuda::GpuMat
GpuMat(const GpuMat &m, Range rowRange, Range colRange)cv::cuda::GpuMat
GpuMat(const GpuMat &m, Rect roi)cv::cuda::GpuMat
GpuMat(InputArray arr, GpuMat::Allocator *allocator=GpuMat::defaultAllocator())cv::cuda::GpuMatexplicit
GpuMat_(Allocator *allocator=defaultAllocator())cv::cudev::GpuMat_< T >
GpuMat_(int arows, int acols, Allocator *allocator=defaultAllocator())cv::cudev::GpuMat_< T >
GpuMat_(Size asize, Allocator *allocator=defaultAllocator())cv::cudev::GpuMat_< T >explicit
GpuMat_(int arows, int acols, Scalar val, Allocator *allocator=defaultAllocator())cv::cudev::GpuMat_< T >
GpuMat_(Size asize, Scalar val, Allocator *allocator=defaultAllocator())cv::cudev::GpuMat_< T >
GpuMat_(const GpuMat_ &m)cv::cudev::GpuMat_< T >
GpuMat_(const GpuMat &m, Allocator *allocator=defaultAllocator())cv::cudev::GpuMat_< T >explicit
GpuMat_(int arows, int acols, T *adata, size_t astep=Mat::AUTO_STEP)cv::cudev::GpuMat_< T >
GpuMat_(Size asize, T *adata, size_t astep=Mat::AUTO_STEP)cv::cudev::GpuMat_< T >
GpuMat_(const GpuMat_ &m, Range arowRange, Range acolRange)cv::cudev::GpuMat_< T >
GpuMat_(const GpuMat_ &m, Rect roi)cv::cudev::GpuMat_< T >
GpuMat_(InputArray arr, Allocator *allocator=defaultAllocator())cv::cudev::GpuMat_< T >explicit
GpuMat_(const Expr< Body > &expr)cv::cudev::GpuMat_< T >
isContinuous() constcv::cuda::GpuMat
locateROI(Size &wholeSize, Point &ofs) constcv::cuda::GpuMat
operator PtrStep< _Tp >() constcv::cuda::GpuMat
operator PtrStepSz< _Tp >() constcv::cuda::GpuMat
operator()(Range rowRange, Range colRange) constcv::cudev::GpuMat_< T >
operator()(Rect roi) constcv::cudev::GpuMat_< T >
operator=(const GpuMat_ &m)cv::cudev::GpuMat_< T >
operator=(const Expr< Body > &expr)cv::cudev::GpuMat_< T >
cv::cuda::GpuMat::operator=(const GpuMat &m)cv::cuda::GpuMat
operator[](int y)cv::cudev::GpuMat_< T >
operator[](int y) constcv::cudev::GpuMat_< T >
ptr(int y=0)cv::cuda::GpuMat
ptr(int y=0) constcv::cuda::GpuMat
ptr(int y=0)cv::cuda::GpuMat
ptr(int y=0) constcv::cuda::GpuMat
refcountcv::cuda::GpuMat
release()cv::cuda::GpuMat
reshape(int cn, int rows=0) constcv::cuda::GpuMat
row(int y) constcv::cudev::GpuMat_< T >
rowRange(int startrow, int endrow) constcv::cudev::GpuMat_< T >
rowRange(Range r) constcv::cudev::GpuMat_< T >
rowscv::cuda::GpuMat
setDefaultAllocator(GpuMat::Allocator *allocator)cv::cuda::GpuMatstatic
setTo(Scalar s)cv::cuda::GpuMat
setTo(Scalar s, Stream &stream)cv::cuda::GpuMat
setTo(Scalar s, InputArray mask)cv::cuda::GpuMat
setTo(Scalar s, InputArray mask, Stream &stream)cv::cuda::GpuMat
size() constcv::cuda::GpuMat
stepcv::cuda::GpuMat
step1() constcv::cudev::GpuMat_< T >
stepT() constcv::cudev::GpuMat_< T >
swap(GpuMat_ &mat)cv::cudev::GpuMat_< T >
cv::cuda::GpuMat::swap(GpuMat &mat)cv::cuda::GpuMat
type() constcv::cudev::GpuMat_< T >
updateContinuityFlag()cv::cuda::GpuMat
upload(InputArray arr)cv::cudev::GpuMat_< T >
upload(InputArray arr, Stream &stream)cv::cudev::GpuMat_< T >
value_type typedefcv::cudev::GpuMat_< T >
~GpuMat()cv::cuda::GpuMat