Transformations#

Goal#

In this tutorial you will learn how to

  • How to use makeTransformToGlobal to compute pose

  • How to use makeCameraPose and Viz3d::setViewerPose

  • How to visualize camera position by axes and by viewing frustum

Code#

You can download the code from here .

#include <opencv2/viz.hpp>
#include <iostream>
#include <fstream>

using namespace cv;
using namespace std;

static void help()
{
    cout
    << "--------------------------------------------------------------------------"   << endl
    << "This program shows how to use makeTransformToGlobal() to compute required pose,"
    << "how to use makeCameraPose and Viz3d::setViewerPose. You can observe the scene "
    << "from camera point of view (C) or global point of view (G)"                    << endl
    << "Usage:"                                                                       << endl
    << "./transformations [ G | C ]"                                                 << endl
    << endl;
}

static Mat cvcloud_load()
{
    Mat cloud(1, 1889, CV_32FC3);
    ifstream ifs("bunny.ply");

    string str;
    for(size_t i = 0; i < 12; ++i)
        getline(ifs, str);

    Point3f* data = cloud.ptr<cv::Point3f>();
    float dummy1, dummy2;
    for(size_t i = 0; i < 1889; ++i)
        ifs >> data[i].x >> data[i].y >> data[i].z >> dummy1 >> dummy2;

    cloud *= 5.0f;
    return cloud;
}

int main(int argn, char **argv)
{
    help();

    if (argn < 2)
    {
        cout << "Missing arguments." << endl;
        return 1;
    }

    bool camera_pov = (argv[1][0] == 'C');

    /// Create a window
    viz::Viz3d myWindow("Coordinate Frame");

    /// Add coordinate axes
    myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());

    /// Let's assume camera has the following properties
    Vec3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f);

    /// We can get the pose of the cam using makeCameraPose
    Affine3f cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir);

    /// We can get the transformation matrix from camera coordinate system to global using
    /// - makeTransformToGlobal. We need the axes of the camera
    Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Vec3f(0.0f,0.0f,-1.0f), cam_pos);

    /// Create a cloud widget.
    Mat bunny_cloud = cvcloud_load();
    viz::WCloud cloud_widget(bunny_cloud, viz::Color::green());

    /// Pose of the widget in camera frame
    Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f));
    /// Pose of the widget in global frame
    Affine3f cloud_pose_global = transform * cloud_pose;

    /// Visualize camera frame
    if (!camera_pov)
    {
        viz::WCameraPosition cpw(0.5); // Coordinate axes
        viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum
        myWindow.showWidget("CPW", cpw, cam_pose);
        myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose);
    }

    /// Visualize widget
    myWindow.showWidget("bunny", cloud_widget, cloud_pose_global);

    /// Set the viewer pose to that of camera
    if (camera_pov)
        myWindow.setViewerPose(cam_pose);

    /// Start event loop.
    myWindow.spin();

    return 0;
}

Explanation#

Here is the general structure of the program:

  • Create a visualization window.

    /// Create a window
    viz::Viz3d myWindow("Transformations");
    
  • Get camera pose from camera position, camera focal point and y direction.

    /// Let's assume camera has the following properties
    Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f);
    
    /// We can get the pose of the cam using makeCameraPose
    Affine3f cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir);
    
  • Obtain transform matrix knowing the axes of camera coordinate system.

    /// We can get the transformation matrix from camera coordinate system to global using
    /// - makeTransformToGlobal. We need the axes of the camera
    Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Vec3f(0.0f,0.0f,-1.0f), cam_pos);
    
  • Create a cloud widget from bunny.ply file

    /// Create a cloud widget.
    Mat bunny_cloud = cvcloud_load();
    viz::WCloud cloud_widget(bunny_cloud, viz::Color::green());
    
  • Given the pose in camera coordinate system, estimate the global pose.

    /// Pose of the widget in camera frame
    Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f));
    /// Pose of the widget in global frame
    Affine3f cloud_pose_global = transform * cloud_pose;
    
  • If the view point is set to be global, visualize camera coordinate frame and viewing frustum.

    /// Visualize camera frame
    if (!camera_pov)
    {
        viz::WCameraPosition cpw(0.5); // Coordinate axes
        viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum
        myWindow.showWidget("CPW", cpw, cam_pose);
        myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose);
    }
    
  • Visualize the cloud widget with the estimated global pose

    /// Visualize widget
    myWindow.showWidget("bunny", cloud_widget, cloud_pose_global);
    
  • If the view point is set to be camera’s, set viewer pose to cam_pose.

    /// Set the viewer pose to that of camera
    if (camera_pov)
        myWindow.setViewerPose(cam_pose);
    

Results#

  1. Here is the result from the camera point of view.

  1. Here is the result from global point of view.