Android Development with OpenCV#
This tutorial has been created to help you use OpenCV library within your Android project.
This guide was checked on Ubuntu but contains no platform-dependent parts, therefore should be compatible with any OS supported by Android Studio and OpenCV4Android SDK.
This tutorial assumes you have the following installed and configured:
Android Studio
JDK
Android SDK and NDK
Optional: OpenCV for Android SDK from official release page on Github or SourceForge. Advanced: as alternative the SDK may be built from source code by instruction on wiki.
If you need help with anything of the above, you may refer to our Introduction into Android Development guide.
If you encounter any error after thoroughly following these steps, feel free to contact us via OpenCV forum. We’ll do our best to help you out.
Hello OpenCV sample with SDK#
In this section we’re gonna create a simple app that does nothing but OpenCV loading. In next section we’ll extend it to support camera.
In addition to this instruction you can use some video guide, for example this one
Open Android Studio and create empty project by choosing Empty Views Activity

Setup the project:
Choose Java language
Choose Groovy DSL build configuration language
Choose Minumum SDK with the version number not less than was used during OpenCV 4 Android build
If you don’t know it, you can find it in file
OpenCV-android-sdk/sdk/build.gradleatandroid -> defaultConfig -> minSdkVersion
Click File -> New -> Import module… and select OpenCV SDK path

Set module name as
OpenCVand pressFinish
OpenCV also provides experiemental Kotlin support. Please add Android Kotlin plugin to
MyApplication/OpenCV/build.gradlefile:plugins { id 'org.jetbrains.kotlin.android' version '1.7.10' #version may differ for your setup }
Like this:
If you don’t do this, you may get an error:Task failed with an exception. ----------- * Where: Build file '/home/alexander/AndroidStudioProjects/MyApplication/opencv/build.gradle' line: 4 * What went wrong: A problem occurred evaluating project ':opencv'. > Plugin with id 'kotlin-android' not found.
The fix was found here
OpenCV project uses
buildConfigfeature. Please enable it inMyApplication/OpenCV/build.gradlefile toandroidblock:buildFeatures{ buildConfig true }
Like this:
If you don’t do this, you may get an error:JavaCameraView.java:15: error: cannot find symbol import org.opencv.BuildConfig; ^ symbol: class BuildConfig location: package org.opencv
Add the module to the project:
Click File -> Project structure… -> Dependencies -> All modules -> + (Add Dependency button) -> Module dependency

Choose
app

Select
OpenCV

Before using any OpenCV function you have to load the library first. If you application includes other OpenCV-dependent native libraries you should load them after OpenCV initialization. Add the folowing code to load the library at app start:
if (OpenCVLoader.initLocal()) { Log.i(TAG, "OpenCV loaded successfully"); } else { Log.e(TAG, "OpenCV initialization failed!"); (Toast.makeText(this, "OpenCV initialization failed!", Toast.LENGTH_LONG)).show(); return; }
Like this:

Choose a device to check the sample on and run the code by pressing
runbutton
Hello OpenCV sample with Maven Central#
Since OpenCV 4.9.0 OpenCV for Android package is available with Maven Central and may be installed automatically as Gradle dependency. In this section we’re gonna create a simple app that does nothing but OpenCV loading with Maven Central.
Open Android Studio and create empty project by choosing Empty Views Activity

Setup the project:
Choose Java language
Choose Groovy DSL build configuration language
Choose Minumum SDK with the version number not less than OpenCV supports. For 4.9.0 minimal SDK version is 21.

Edit
build.gradleand add OpenCV library to Dependencies list like this:dependencies { implementation 'org.opencv:opencv:4.9.0' }
4.9.0may be replaced by any version available as official release.Before using any OpenCV function you have to load the library first. If you application includes other OpenCV-dependent native libraries you should load them after OpenCV initialization. Add the folowing code to load the library at app start:
if (OpenCVLoader.initLocal()) { Log.i(TAG, "OpenCV loaded successfully"); } else { Log.e(TAG, "OpenCV initialization failed!"); (Toast.makeText(this, "OpenCV initialization failed!", Toast.LENGTH_LONG)).show(); return; }
Like this:

Choose a device to check the sample on and run the code by pressing
runbutton
Camera view sample#
In this section we’ll extend our empty OpenCV app created in the previous section to support camera. We’ll take camera frames and display them on the screen.
Tell a system that we need camera permissions. Add the following code to the file
MyApplication/app/src/main/AndroidManifest.xml:<uses-permission android:name="android.permission.CAMERA"/> <uses-feature android:name="android.hardware.camera" android:required="false"/> <uses-feature android:name="android.hardware.camera.autofocus" android:required="false"/> <uses-feature android:name="android.hardware.camera.front" android:required="false"/> <uses-feature android:name="android.hardware.camera.front.autofocus" android:required="false"/>
Like this:

Go to
activity_main.xmllayout and delete TextView with text “Hello World!”
This can also be done in Code or Split mode by removing the
TextViewblock from XML file.Add camera view to the layout:
Add a scheme into layout description:
xmlns:opencv="http://schemas.android.com/apk/res-auto"
Replace
TextViewwithorg.opencv.android.JavaCameraViewwidget:
<org.opencv.android.JavaCameraView android:layout_width="fill_parent" android:layout_height="fill_parent" android:visibility="gone" android:id="@+id/tutorial1_activity_java_surface_view" opencv:show_fps="true" opencv:camera_id="any" />
If you get a layout warning replace
fill_parentvalues bymatch_parentforandroid:layout_widthandandroid:layout_heightproperties
You’ll get a code like this:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" xmlns:opencv="http://schemas.android.com/apk/res-auto" android:layout_width="match_parent" android:layout_height="match_parent" > <org.opencv.android.JavaCameraView android:layout_width="fill_parent" android:layout_height="fill_parent" android:visibility="gone" android:id="@+id/tutorial1_activity_java_surface_view" opencv:show_fps="true" opencv:camera_id="any" /> </FrameLayout>
Inherit the main class from
org.opencv.android.CameraActivity. CameraActivity implements camera perimission requiest and some other utilities needed for CV application. Methods we’re interested in to override areonCreate,onDestroy,onPause,onResumeandgetCameraViewListImplement the interface
org.opencv.android.CameraBridgeViewBase.CvCameraViewListener2onCameraFramemethod should return theMatobject with content for render. The sample just returns camera frame for preview:return inputFrame.rgba();Allocate
org.opencv.android.CameraBridgeViewBaseobject:
It should be created at app start (
onCreatemethod) and this class should be set as a listenerAt pause/resume (
onPause,onResumemethods) it should be disabled/enabledShould be disabled at app finish (
onDestroymethod)Should be returned in
getCameraViewList
Optionally you can forbid the phone to dim screen or lock:
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
Finally you’ll get source code similar to this:
package org.opencv.samples.tutorial1;
import org.opencv.android.CameraActivity;
import org.opencv.android.CameraBridgeViewBase.CvCameraViewFrame;
import org.opencv.android.OpenCVLoader;
import org.opencv.core.Mat;
import org.opencv.android.CameraBridgeViewBase;
import org.opencv.android.CameraBridgeViewBase.CvCameraViewListener2;
import android.os.Bundle;
import android.util.Log;
import android.view.SurfaceView;
import android.view.WindowManager;
import android.widget.Toast;
import java.util.Collections;
import java.util.List;
public class Tutorial1Activity extends CameraActivity implements CvCameraViewListener2 {
private static final String TAG = "OCVSample::Activity";
private CameraBridgeViewBase mOpenCvCameraView;
public Tutorial1Activity() {
Log.i(TAG, "Instantiated new " + this.getClass());
}
@Override
public void onCreate(Bundle savedInstanceState) {
Log.i(TAG, "called onCreate");
super.onCreate(savedInstanceState);
if (OpenCVLoader.initLocal()) {
Log.i(TAG, "OpenCV loaded successfully");
} else {
Log.e(TAG, "OpenCV initialization failed!");
(Toast.makeText(this, "OpenCV initialization failed!", Toast.LENGTH_LONG)).show();
return;
}
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
setContentView(R.layout.tutorial1_surface_view);
mOpenCvCameraView = (CameraBridgeViewBase) findViewById(R.id.tutorial1_activity_java_surface_view);
mOpenCvCameraView.setVisibility(SurfaceView.VISIBLE);
mOpenCvCameraView.setCvCameraViewListener(this);
}
@Override
public void onPause()
{
super.onPause();
if (mOpenCvCameraView != null)
mOpenCvCameraView.disableView();
}
@Override
public void onResume()
{
super.onResume();
if (mOpenCvCameraView != null)
mOpenCvCameraView.enableView();
}
@Override
protected List<? extends CameraBridgeViewBase> getCameraViewList() {
return Collections.singletonList(mOpenCvCameraView);
}
@Override
public void onDestroy() {
super.onDestroy();
if (mOpenCvCameraView != null)
mOpenCvCameraView.disableView();
}
@Override
public void onCameraViewStarted(int width, int height) {
}
@Override
public void onCameraViewStopped() {
}
@Override
public Mat onCameraFrame(CvCameraViewFrame inputFrame) {
return inputFrame.rgba();
}
}
This is it! Now you can run the code on your device to check it.
Let’s discuss some most important steps#
Every Android application with UI must implement Activity and View. By the first steps we create blank
activity and default view layout. The simplest OpenCV-centric application must perform OpenCV
initialization, create a view to show preview from camera and implement CvCameraViewListener2 interface
to get frames from camera and process them.
First of all we create our application view using XML layout. Our layout consists of the only one
full screen component of class org.opencv.android.JavaCameraView. This OpenCV class is inherited from
CameraBridgeViewBase that extends SurfaceView and under the hood uses standard Android camera API.
The CvCameraViewListener2 interface lets you add some processing steps after the frame is grabbed from
the camera and before it’s rendered on the screen. The most important method is onCameraFrame. This is
a callback function and it’s called on retrieving frame from camera. It expects that onCameraFrame
function returns RGBA frame that will be drawn on the screen.
The callback passes a frame from camera to our class as an object of CvCameraViewFrame class.
This object has rgba() and gray() methods that let a user get colored or one-channel grayscale
frame as a Mat class object.
Note
Do not save or use CvCameraViewFrame object out of onCameraFrame callback. This object does
not have its own state and its behavior outside the callback is unpredictable!