OpenCV  5.0.0alpha
Open Source Computer Vision
Loading...
Searching...
No Matches
OGRE 3D Visualiser

Detailed Description

ovis is a simplified rendering wrapper around ogre3d. The Ogre terminology is used in the API and Ogre Script is assumed to be used for advanced customization.

Besides the API you see here, there are several environment variables that control the behavior of ovis. They are documented in createWindow.

Loading geometry

You can create geometry on the fly or by loading Ogre .mesh files.

Blender

For converting/ creating geometry Blender is recommended.

Assimp

When using Ogre 1.12.9 or later, enabling the Assimp plugin allows to load arbitrary geometry. Simply pass bunny.obj instead of bunny.mesh as meshname in WindowScene::createEntity.

You should still use ogre-meshviewer to verify that the geometry is converted correctly.

Classes

class  cv::ovis::WindowScene
 

Enumerations

enum  cv::ovis::EntityProperty {
  cv::ovis::ENTITY_MATERIAL ,
  cv::ovis::ENTITY_SCALE ,
  cv::ovis::ENTITY_AABB_WORLD ,
  cv::ovis::ENTITY_ANIMBLEND_MODE ,
  cv::ovis::ENTITY_CAST_SHADOWS
}
 
enum  cv::ovis::MaterialProperty {
  cv::ovis::MATERIAL_POINT_SIZE ,
  cv::ovis::MATERIAL_LINE_WIDTH ,
  cv::ovis::MATERIAL_OPACITY ,
  cv::ovis::MATERIAL_EMISSIVE ,
  cv::ovis::MATERIAL_DIFFUSE ,
  cv::ovis::MATERIAL_TEXTURE0 ,
  cv::ovis::MATERIAL_TEXTURE = MATERIAL_TEXTURE0 ,
  cv::ovis::MATERIAL_TEXTURE1 ,
  cv::ovis::MATERIAL_TEXTURE2 ,
  cv::ovis::MATERIAL_TEXTURE3
}
 
enum  cv::ovis::SceneSettings {
  cv::ovis::SCENE_SEPARATE = 1 ,
  cv::ovis::SCENE_INTERACTIVE = 2 ,
  cv::ovis::SCENE_SHOW_CS_CROSS = 4 ,
  cv::ovis::SCENE_AA = 8 ,
  cv::ovis::SCENE_OFFSCREEN = 16 ,
  cv::ovis::SCENE_SHADOWS = 32
}
 

Functions

void cv::ovis::addResourceLocation (const String &path)
 
void cv::ovis::createGridMesh (const String &name, const Size2f &size, const Size &segments=Size(1, 1))
 
void cv::ovis::createPlaneMesh (const String &name, const Size2f &size, InputArray image=noArray())
 
void cv::ovis::createPointCloudMesh (const String &name, InputArray vertices, InputArray colors=noArray())
 
void cv::ovis::createTriangleMesh (const String &name, InputArray vertices, InputArray normals=noArray(), InputArray indices=noArray())
 
Ptr< WindowScenecv::ovis::createWindow (const String &title, const Size &size, int flags=SCENE_INTERACTIVE|SCENE_AA)
 
void cv::ovis::setMaterialProperty (const String &name, const String &prop, const Scalar &value)
 
void cv::ovis::setMaterialProperty (const String &name, int prop, const Scalar &value)
 
void cv::ovis::setMaterialProperty (const String &name, int prop, const String &value)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
void cv::ovis::setMaterialProperty (const String &name, int prop, InputArray value)
 
void cv::ovis::updateTexture (const String &name, InputArray image)
 
int cv::ovis::waitKey (int delay=0)
 

Enumeration Type Documentation

◆ EntityProperty

#include <opencv2/ovis.hpp>

Enumerator
ENTITY_MATERIAL 
ENTITY_SCALE 
ENTITY_AABB_WORLD 
ENTITY_ANIMBLEND_MODE 
ENTITY_CAST_SHADOWS 

◆ MaterialProperty

#include <opencv2/ovis.hpp>

Enumerator
MATERIAL_POINT_SIZE 
MATERIAL_LINE_WIDTH 
MATERIAL_OPACITY 
MATERIAL_EMISSIVE 
MATERIAL_DIFFUSE 
MATERIAL_TEXTURE0 
MATERIAL_TEXTURE 
MATERIAL_TEXTURE1 
MATERIAL_TEXTURE2 
MATERIAL_TEXTURE3 

◆ SceneSettings

#include <opencv2/ovis.hpp>

Enumerator
SCENE_SEPARATE 

the window will use a separate scene. The scene will be shared otherwise.

SCENE_INTERACTIVE 

allow the user to control the camera.

SCENE_SHOW_CS_CROSS 

draw coordinate system crosses for debugging

SCENE_AA 

Apply anti-aliasing. The first window determines the setting for all windows.

SCENE_OFFSCREEN 

Render off-screen without a window. Allows separate AA setting. Requires manual update via WindowScene::update.

SCENE_SHADOWS 

Enable real-time shadows in the scene. All entities cast shadows by default. Control via ENTITY_CAST_SHADOWS.

Function Documentation

◆ addResourceLocation()

void cv::ovis::addResourceLocation ( const String & path)

#include <opencv2/ovis.hpp>

Add an additional resource location that is search for meshes, textures and materials

must be called before the first createWindow. If give path does not exist, retries inside Ogre Media Directory.

Parameters
pathfolder or Zip archive.

◆ createGridMesh()

void cv::ovis::createGridMesh ( const String & name,
const Size2f & size,
const Size & segments = Size(1, 1) )

#include <opencv2/ovis.hpp>

creates a grid

creates a material with the same name

Parameters
namename of the mesh
sizeextents of the grid
segmentsnumber of segments per side

◆ createPlaneMesh()

void cv::ovis::createPlaneMesh ( const String & name,
const Size2f & size,
InputArray image = noArray() )

#include <opencv2/ovis.hpp>

create a 2D plane, X right, Y down, Z up

creates a material with the same name

Parameters
namename of the mesh
sizesize in world units
imageoptional texture

◆ createPointCloudMesh()

void cv::ovis::createPointCloudMesh ( const String & name,
InputArray vertices,
InputArray colors = noArray() )

#include <opencv2/ovis.hpp>

creates a point cloud mesh

creates a material with the same name

Parameters
namename of the mesh
verticesfloat vector of positions
colorsuchar vector of colors

◆ createTriangleMesh()

void cv::ovis::createTriangleMesh ( const String & name,
InputArray vertices,
InputArray normals = noArray(),
InputArray indices = noArray() )

#include <opencv2/ovis.hpp>

creates a triangle mesh from vertex-vertex or face-vertex representation

creates a material with the same name

Parameters
namename of the mesh
verticesfloat vector of positions
normalsfloat vector of normals
indicesint vector of indices

◆ createWindow()

Ptr< WindowScene > cv::ovis::createWindow ( const String & title,
const Size & size,
int flags = SCENE_INTERACTIVE|SCENE_AA )

#include <opencv2/ovis.hpp>

create a new rendering window/ viewport

Parameters
titlewindow title
sizesize of the window
flagsa combination of SceneSettings

Furthermore, the behavior is controlled by the following environment variables

  • OPENCV_OVIS_VERBOSE_LOG: print all of OGRE log output
  • OPENCV_OVIS_RENDERSYSTEM: the name of the OGRE RenderSystem to use
  • OPENCV_OVIS_NOVSYNC: disable VSYNC for all windows

◆ setMaterialProperty() [1/4]

void cv::ovis::setMaterialProperty ( const String & name,
const String & prop,
const Scalar & value )

#include <opencv2/ovis.hpp>

set the shader property of a material to the given value

Parameters
namematerial name
propproperty name
valuethe value

◆ setMaterialProperty() [2/4]

void cv::ovis::setMaterialProperty ( const String & name,
int prop,
const Scalar & value )

#include <opencv2/ovis.hpp>

set the property of a material to the given value

Parameters
namematerial name
propMaterialProperty
valuethe value

◆ setMaterialProperty() [3/4]

void cv::ovis::setMaterialProperty ( const String & name,
int prop,
const String & value )

#include <opencv2/ovis.hpp>

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

◆ setMaterialProperty() [4/4]

void cv::ovis::setMaterialProperty ( const String & name,
int prop,
InputArray value )

#include <opencv2/ovis.hpp>

set the texture of a material to the given value

Parameters
namematerial name
propMaterialProperty
valuethe texture data

◆ updateTexture()

void cv::ovis::updateTexture ( const String & name,
InputArray image )

#include <opencv2/ovis.hpp>

Deprecated
use setMaterialProperty

◆ waitKey()

int cv::ovis::waitKey ( int delay = 0)

#include <opencv2/ovis.hpp>

update all windows and wait for keyboard event

Parameters
delay0 is the special value that means "forever". Any positive number returns after sync to blank (typically 16ms).
Returns
the code of the pressed key or -1 if no key was pressed