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| void  | cv::ovis::addResourceLocation (const String &path) | 
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| void  | cv::ovis::createGridMesh (const String &name, const Size2f &size, const Size &segments=Size(1, 1)) | 
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| void  | cv::ovis::createPlaneMesh (const String &name, const Size2f &size, InputArray image=noArray()) | 
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| void  | cv::ovis::createPointCloudMesh (const String &name, InputArray vertices, InputArray colors=noArray()) | 
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| void  | cv::ovis::createTriangleMesh (const String &name, InputArray vertices, InputArray normals=noArray(), InputArray indices=noArray()) | 
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| Ptr< WindowScene >  | cv::ovis::createWindow (const String &title, const Size &size, int flags=SCENE_INTERACTIVE|SCENE_AA) | 
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| void  | cv::ovis::setMaterialProperty (const String &name, const String &prop, const Scalar &value) | 
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| void  | cv::ovis::setMaterialProperty (const String &name, int prop, const Scalar &value) | 
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| void  | cv::ovis::setMaterialProperty (const String &name, int prop, const String &value) | 
|   | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.  
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| void  | cv::ovis::setMaterialProperty (const String &name, int prop, InputArray value) | 
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| void  | cv::ovis::updateTexture (const String &name, InputArray image) | 
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| int  | cv::ovis::waitKey (int delay=0) | 
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