OpenCV
4.10.0-dev
Open Source Computer Vision
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This section describes OpenGL interoperability.
To enable OpenGL support, configure OpenCV using CMake with WITH_OPENGL=ON . Currently OpenGL is supported only with WIN32, GTK and Qt backends on Windows and Linux (MacOS and Android are not supported). For GTK-2.0 backend gtkglext-1.0 library is required.
To use OpenGL functionality you should first create OpenGL context (window or frame buffer). You can do this with namedWindow function or with other OpenGL toolkit (GLUT, for example).
Namespaces | |
namespace | cv::ogl::ocl |
Classes | |
class | cv::ogl::Arrays |
Wrapper for OpenGL Client-Side Vertex arrays. More... | |
class | cv::ogl::Buffer |
Smart pointer for OpenGL buffer object with reference counting. More... | |
class | cv::ogl::Texture2D |
Smart pointer for OpenGL 2D texture memory with reference counting. More... | |
Enumerations | |
enum | cv::ogl::RenderModes { cv::ogl::POINTS = 0x0000 , cv::ogl::LINES = 0x0001 , cv::ogl::LINE_LOOP = 0x0002 , cv::ogl::LINE_STRIP = 0x0003 , cv::ogl::TRIANGLES = 0x0004 , cv::ogl::TRIANGLE_STRIP = 0x0005 , cv::ogl::TRIANGLE_FAN = 0x0006 , cv::ogl::QUADS = 0x0007 , cv::ogl::QUAD_STRIP = 0x0008 , cv::ogl::POLYGON = 0x0009 } |
render mode More... | |
Functions | |
void | cv::ogl::convertFromGLTexture2D (const Texture2D &texture, OutputArray dst) |
Converts Texture2D object to OutputArray. | |
void | cv::ogl::convertToGLTexture2D (InputArray src, Texture2D &texture) |
Converts InputArray to Texture2D object. | |
UMat | cv::ogl::mapGLBuffer (const Buffer &buffer, AccessFlag accessFlags=ACCESS_READ|ACCESS_WRITE) |
Maps Buffer object to process on CL side (convert to UMat). | |
void | cv::ogl::render (const Arrays &arr, InputArray indices, int mode=POINTS, Scalar color=Scalar::all(255)) |
void | cv::ogl::render (const Arrays &arr, int mode=POINTS, Scalar color=Scalar::all(255)) |
void | cv::ogl::render (const Texture2D &tex, Rect_< double > wndRect=Rect_< double >(0.0, 0.0, 1.0, 1.0), Rect_< double > texRect=Rect_< double >(0.0, 0.0, 1.0, 1.0)) |
Render OpenGL texture or primitives. | |
void | cv::cuda::setGlDevice (int device=0) |
Sets a CUDA device and initializes it for the current thread with OpenGL interoperability. | |
void | cv::ogl::unmapGLBuffer (UMat &u) |
Unmaps Buffer object (releases UMat, previously mapped from Buffer). | |
enum cv::ogl::RenderModes |
#include <opencv2/core/opengl.hpp>
render mode
void cv::ogl::convertFromGLTexture2D | ( | const Texture2D & | texture, |
OutputArray | dst | ||
) |
#include <opencv2/core/opengl.hpp>
Converts Texture2D object to OutputArray.
texture | - source Texture2D object. |
dst | - destination OutputArray. |
void cv::ogl::convertToGLTexture2D | ( | InputArray | src, |
Texture2D & | texture | ||
) |
#include <opencv2/core/opengl.hpp>
Converts InputArray to Texture2D object.
src | - source InputArray. |
texture | - destination Texture2D object. |
UMat cv::ogl::mapGLBuffer | ( | const Buffer & | buffer, |
AccessFlag | accessFlags = ACCESS_READ|ACCESS_WRITE |
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) |
#include <opencv2/core/opengl.hpp>
Maps Buffer object to process on CL side (convert to UMat).
Function creates CL buffer from GL one, and then constructs UMat that can be used to process buffer data with OpenCV functions. Note that in current implementation UMat constructed this way doesn't own corresponding GL buffer object, so it is the user responsibility to close down CL/GL buffers relationships by explicitly calling unmapGLBuffer() function.
buffer | - source Buffer object. |
accessFlags | - data access flags (ACCESS_READ|ACCESS_WRITE). |
void cv::ogl::render | ( | const Arrays & | arr, |
InputArray | indices, | ||
int | mode = POINTS , |
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Scalar | color = Scalar::all(255) |
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) |
#include <opencv2/core/opengl.hpp>
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
arr | Array of privitives vertices. |
indices | Array of vertices indices (host or device memory). |
mode | Render mode. One of cv::ogl::RenderModes |
color | Color for all vertices. Will be used if arr doesn't contain color array. |
void cv::ogl::render | ( | const Arrays & | arr, |
int | mode = POINTS , |
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Scalar | color = Scalar::all(255) |
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) |
#include <opencv2/core/opengl.hpp>
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
arr | Array of privitives vertices. |
mode | Render mode. One of cv::ogl::RenderModes |
color | Color for all vertices. Will be used if arr doesn't contain color array. |
void cv::ogl::render | ( | const Texture2D & | tex, |
Rect_< double > | wndRect = Rect_< double >(0.0, 0.0, 1.0, 1.0) , |
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Rect_< double > | texRect = Rect_< double >(0.0, 0.0, 1.0, 1.0) |
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) |
#include <opencv2/core/opengl.hpp>
Render OpenGL texture or primitives.
tex | Texture to draw. |
wndRect | Region of window, where to draw a texture (normalized coordinates). |
texRect | Region of texture to draw (normalized coordinates). |
void cv::cuda::setGlDevice | ( | int | device = 0 | ) |
#include <opencv2/core/opengl.hpp>
Sets a CUDA device and initializes it for the current thread with OpenGL interoperability.
This function should be explicitly called after OpenGL context creation and before any CUDA calls.
device | System index of a CUDA device starting with 0. |
void cv::ogl::unmapGLBuffer | ( | UMat & | u | ) |
#include <opencv2/core/opengl.hpp>
Unmaps Buffer object (releases UMat, previously mapped from Buffer).
Function must be called explicitly by the user for each UMat previously constructed by the call to mapGLBuffer() function.
u | - source UMat, created by mapGLBuffer(). |