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Goal 
In this tutorial you will learn how to
- How to use makeTransformToGlobal to compute pose
- How to use makeCameraPose and Viz3d::setViewerPose
- How to visualize camera position by axes and by viewing frustum
Code 
You can download the code from here. 
#include <iostream>
#include <fstream>
using namespace std;
static void help()
{
    cout
    << "--------------------------------------------------------------------------"   << endl
    << "This program shows how to use makeTransformToGlobal() to compute required pose,"
    << "how to use makeCameraPose and Viz3d::setViewerPose. You can observe the scene "
    << "from camera point of view (C) or global point of view (G)"                    << endl
    << "Usage:"                                                                       << endl
    << "./transformations [ G | C ]"                                                 << endl
    << endl;
}
static Mat cvcloud_load()
 {
    ifstream ifs("bunny.ply");
    string str;
    for(size_t i = 0; i < 12; ++i)
        getline(ifs, str);
    float dummy1, dummy2;
    for(size_t i = 0; i < 1889; ++i)
        ifs >> data[i].x >> data[i].y >> data[i].z >> dummy1 >> dummy2;
    cloud *= 5.0f;
    return cloud;
}
int main(int argn, char **argv)
{
    help();
    if (argn < 2)
    {
        cout << "Missing arguments." << endl;
        return 1;
    }
    bool camera_pov = (argv[1][0] == 'C');
    Vec3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f);
     Mat bunny_cloud = cvcloud_load();
     Affine3f cloud_pose_global = transform * cloud_pose;
     if (!camera_pov)
    {
        myWindow.showWidget("CPW", cpw, cam_pose);
        myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose);
    }
    myWindow.showWidget("bunny", cloud_widget, cloud_pose_global);
    if (camera_pov)
        myWindow.setViewerPose(cam_pose);
    myWindow.spin();
    return 0;
}
Explanation 
Here is the general structure of the program:
- Create a visualization window. viz::Viz3d myWindow("Transformations"); 
- Get camera pose from camera position, camera focal point and y direction. Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f); 
 
- Obtain transform matrix knowing the axes of camera coordinate system. 
- Create a cloud widget from bunny.ply file Mat bunny_cloud = cvcloud_load(); viz::WCloud cloud_widget(bunny_cloud, viz::Color::green()); 
- Given the pose in camera coordinate system, estimate the global pose. Affine3f cloud_pose_global = transform * cloud_pose; 
 
- If the view point is set to be global, visualize camera coordinate frame and viewing frustum. if (!camera_pov) {     viz::WCameraPosition cpw(0.5);      viz::WCameraPosition cpw_frustum( Vec2f(0.889484, 0.523599));  
    myWindow.showWidget("CPW", cpw, cam_pose);     myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose); } 
- Visualize the cloud widget with the estimated global pose myWindow.showWidget("bunny", cloud_widget, cloud_pose_global); 
- If the view point is set to be camera's, set viewer pose to cam_pose. if (camera_pov)     myWindow.setViewerPose(cam_pose); 
Results 
- Here is the result from the camera point of view.
- Here is the result from global point of view.