#include <iostream>
static void help(char** argv)
{
    
    cout << "\nThis is a demo program shows how perspective transformation applied on an image, \n"
    cout << "\nUsage:\n" << argv[0] << " [image_name -- Default right.jpg]\n" << endl;
    cout << "\nHot keys: \n"
         "\tESC, q - quit the program\n"
         "\tr - change order of points to rotate transformation\n"
         "\tc - delete selected points\n"
         "\ti - change order of points to inverse transformation \n"
         "\nUse your mouse to select a point and move it to see transformation changes" << endl;
}
static void onMouse(int event, int x, int y, int, void*);
Mat warping(
Mat image, 
Size warped_image_size, vector< Point2f> srcPoints, vector< Point2f> dstPoints);
 String windowTitle = 
"Perspective Transformation Demo";
 String labels[4] = { 
"TL",
"TR",
"BR",
"BL" };
 vector< Point2f> roi_corners;
vector< Point2f> midpoints(4);
vector< Point2f> dst_corners(4);
int roiIndex = 0;
bool dragging;
int selected_corner_index = 0;
bool validation_needed = true;
int main(int argc, char** argv)
{
    help(argv);
    float original_image_cols = (float)original_image.
cols;
     float original_image_rows = (
float)original_image.
rows;
     roi_corners.push_back(
Point2f( (
float)(original_image_cols / 1.70), (
float)(original_image_rows / 4.20) ));
    roi_corners.push_back(
Point2f( (
float)(original_image.
cols / 1.15), (
float)(original_image.
rows / 3.32) ));
    roi_corners.push_back(
Point2f( (
float)(original_image.
cols / 1.33), (
float)(original_image.
rows / 1.10) ));
    roi_corners.push_back(
Point2f( (
float)(original_image.
cols / 1.93), (
float)(original_image.
rows / 1.36) ));
    bool endProgram = false;
    while (!endProgram)
    {
        if ( validation_needed & (roi_corners.size() < 4) )
        {
            validation_needed = false;
            image = original_image.
clone();
            for (size_t i = 0; i < roi_corners.size(); ++i)
            {
                if( i > 0 )
                {
                    line(image, roi_corners[i-1], roi_corners[(i)], 
Scalar(0, 0, 255), 2);
                 }
            }
        }
        if ( validation_needed & ( roi_corners.size() == 4 ))
        {
            image = original_image.
clone();
            for ( int i = 0; i < 4; ++i )
            {
                line(image, roi_corners[i], roi_corners[(i + 1) % 4], 
Scalar(0, 0, 255), 2);
             }
            midpoints[0] = (roi_corners[0] + roi_corners[1]) / 2;
            midpoints[1] = (roi_corners[1] + roi_corners[2]) / 2;
            midpoints[2] = (roi_corners[2] + roi_corners[3]) / 2;
            midpoints[3] = (roi_corners[3] + roi_corners[0]) / 2;
            dst_corners[0].x = 0;
            dst_corners[0].y = 0;
            dst_corners[1].x = (float)
norm(midpoints[1] - midpoints[3]);
            dst_corners[1].y = 0;
            dst_corners[2].x = dst_corners[1].x;
            dst_corners[2].y = (float)
norm(midpoints[0] - midpoints[2]);
            dst_corners[3].x = 0;
            dst_corners[3].y = dst_corners[2].y;
            imshow(
"Warped Image", warped_image);
         }
        if ((c == 'q') | (c == 'Q') | (c == 27))
        {
            endProgram = true;
        }
        if ((c == 'c') | (c == 'C'))
        {
            roi_corners.clear();
        }
        if ((c == 'r') | (c == 'R'))
        {
            roi_corners.push_back(roi_corners[0]);
            roi_corners.erase(roi_corners.begin());
        }
        if ((c == 'i') | (c == 'I'))
        {
            swap(roi_corners[0], roi_corners[1]);
             swap(roi_corners[2], roi_corners[3]);
         }
    }
    return 0;
}
static void onMouse(int event, int x, int y, int, void*)
{
    
    if (roi_corners.size() == 4)
    {
        for (int i = 0; i < 4; ++i)
        {
            {
                selected_corner_index = i;
                dragging = true;
            }
        }
    }
    {
        roi_corners.push_back( 
Point2f( (
float) x, (
float) y ) );
        validation_needed = true;
    }
    
    {
        dragging = false;
    }
    
    {
        roi_corners[selected_corner_index].x = (float) x;
        roi_corners[selected_corner_index].y = (float) y;
        validation_needed = true;
    }
}