Goal 
In this tutorial you will learn how to
- Add widgets to the visualization window
 
- Use Affine3 to set pose of a widget
 
- Rotating and translating a widget along an axis
 
Code 
You can download the code from here. 
#include <iostream>
static void help()
{
    cout
    << "--------------------------------------------------------------------------"   << endl
    << "This program shows how to visualize a cube rotated around (1,1,1) and shifted "
    << "using Rodrigues vector."                                                      << endl
    << "Usage:"                                                                       << endl
    << "./widget_pose"                                                                << endl
    << endl;
}
int main()
{
    help();
    myWindow.showWidget("Line Widget", axis);
    myWindow.showWidget("Cube Widget", cube_widget);
    float translation_phase = 0.0, translation = 0.0;
    while(!myWindow.wasStopped())
    {
        
        rot_vec.
at<
float>(0,0) += (
float)CV_PI * 0.01f;
        rot_vec.
at<
float>(0,1) += (
float)CV_PI * 0.01f;
        rot_vec.
at<
float>(0,2) += (
float)CV_PI * 0.01f;
        translation_phase += (float)CV_PI * 0.01f;
        translation = 
sin(translation_phase);
        Affine3f pose(rot_mat, 
Vec3f(translation, translation, translation));
         myWindow.setWidgetPose("Cube Widget", pose);
        myWindow.spinOnce(1, true);
    }
    return 0;
}
Explanation 
Here is the general structure of the program:
- Create a visualization window. 
viz::Viz3d myWindow("Coordinate Frame");
 
- Show coordinate axes in the window using CoordinateSystemWidget. 
myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
 
- Display a line representing the axis (1,1,1). 
myWindow.showWidget("Line Widget", axis);
 
- Construct a cube. 
viz::WCube cube_widget(
Point3f(0.5,0.5,0.0), 
Point3f(0.0,0.0,-0.5), 
true, viz::Color::blue());
myWindow.showWidget("Cube Widget", cube_widget);
 
- Create rotation matrix from rodrigues vector 
rot_vec.
at<
float>(0,0) += CV_PI * 0.01f;
rot_vec.
at<
float>(0,1) += CV_PI * 0.01f;
rot_vec.
at<
float>(0,2) += CV_PI * 0.01f;
...
Mat rot_mat;
 
- Use Affine3f to set pose of the cube. 
Affine3f pose(rot_mat, 
Vec3f(translation, translation, translation));
 myWindow.setWidgetPose("Cube Widget", pose);
 
- Animate the rotation using wasStopped and spinOnce 
while(!myWindow.wasStopped())
{
    ...
    myWindow.spinOnce(1, true);
}
 
Results 
Here is the result of the program.