OpenCV  4.2.0
Open Source Computer Vision
cv::ovis::WindowScene Member List

This is the complete list of members for cv::ovis::WindowScene, including all inherited members.

createCameraEntity(const String &name, InputArray K, const Size &imsize, float zFar, InputArray tvec=noArray(), InputArray rot=noArray())=0cv::ovis::WindowScenepure virtual
createEntity(const String &name, const String &meshname, InputArray tvec=noArray(), InputArray rot=noArray())=0cv::ovis::WindowScenepure virtual
createLightEntity(const String &name, InputArray tvec=noArray(), InputArray rot=noArray(), const Scalar &diffuseColor=Scalar::all(1), const Scalar &specularColor=Scalar::all(1))=0cv::ovis::WindowScenepure virtual
fixCameraYawAxis(bool useFixed, InputArray up=noArray())=0cv::ovis::WindowScenepure virtual
getCameraPose(OutputArray R=noArray(), OutputArray tvec=noArray(), bool invert=false)=0cv::ovis::WindowScenepure virtual
getCompositorTexture(const String &compname, const String &texname, OutputArray out, int mrtIndex=0)=0cv::ovis::WindowScenepure virtual
getDepth(OutputArray depth)=0cv::ovis::WindowScenepure virtual
getEntityAnimations(const String &name, std::vector< String > &out)=0cv::ovis::WindowScenepure virtual
getEntityPose(const String &name, OutputArray R=noArray(), OutputArray tvec=noArray(), bool invert=false)=0cv::ovis::WindowScenepure virtual
getEntityProperty(const String &name, int prop, OutputArray value)=0cv::ovis::WindowScenepure virtual
getScreenshot(OutputArray frame)=0cv::ovis::WindowScenepure virtual
playEntityAnimation(const String &name, const String &animname, bool loop=true)=0cv::ovis::WindowScenepure virtual
removeEntity(const String &name)=0cv::ovis::WindowScenepure virtual
setBackground(InputArray image)=0cv::ovis::WindowScenepure virtual
setBackground(const Scalar &color)=0cv::ovis::WindowScenepure virtual
setCameraIntrinsics(InputArray K, const Size &imsize, float zNear=-1, float zFar=-1)=0cv::ovis::WindowScenepure virtual
setCameraLookAt(const String &target, InputArray offset=noArray())=0cv::ovis::WindowScenepure virtual
setCameraPose(InputArray tvec=noArray(), InputArray rot=noArray(), bool invert=false)=0cv::ovis::WindowScenepure virtual
setCompositors(const std::vector< String > &names)=0cv::ovis::WindowScenepure virtual
setEntityLookAt(const String &origin, const String &target, InputArray offset=noArray())=0cv::ovis::WindowScenepure virtual
setEntityPose(const String &name, InputArray tvec=noArray(), InputArray rot=noArray(), bool invert=false)=0cv::ovis::WindowScenepure virtual
setEntityProperty(const String &name, int prop, const Scalar &value)=0cv::ovis::WindowScenepure virtual
setEntityProperty(const String &name, int prop, const String &value)=0cv::ovis::WindowScenepure virtual
stopEntityAnimation(const String &name, const String &animname)=0cv::ovis::WindowScenepure virtual
update()=0cv::ovis::WindowScenepure virtual
updateEntityPose(const String &name, InputArray tvec=noArray(), InputArray rot=noArray())=0cv::ovis::WindowScenepure virtual
~WindowScene()cv::ovis::WindowScenevirtual