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Original author Charu Hans
Compatibility OpenCV >= 3.0
Goal
In this tutorial we will learn how to do basic image processing using OpenCV in iOS.
Introduction
In OpenCV all the image processing operations are usually carried out on the Mat structure. In iOS however, to render an image on screen it have to be an instance of the UIImage class. To convert an OpenCV Mat to an UIImage we use the Core Graphics framework available in iOS. Below is the code needed to convert back and forth between Mat's and UIImage's.
- (
cv ::Mat)cvMatFromUIImage:(UIImage *)image
{
CGColorSpaceRef colorSpace = CGImageGetColorSpace(image.CGImage);
CGFloat cols = image.size.width;
CGFloat rows = image.size.height;
CGContextRef contextRef = CGBitmapContextCreate(cvMat.data,
cols,
rows,
8,
cvMat.step[0],
colorSpace,
kCGImageAlphaNoneSkipLast |
kCGBitmapByteOrderDefault);
CGContextDrawImage(contextRef, CGRectMake(0, 0, cols, rows), image.CGImage);
CGContextRelease(contextRef);
return cvMat;
}
n-dimensional dense array class
Definition mat.hpp:812
#define CV_8UC4
Definition interface.h:91
"black box" representation of the file storage associated with a file on disk.
Definition core.hpp:102
- (
cv ::Mat)cvMatGrayFromUIImage:(UIImage *)image
{
CGColorSpaceRef colorSpace = CGImageGetColorSpace(image.CGImage);
CGFloat cols = image.size.width;
CGFloat rows = image.size.height;
CGContextRef contextRef = CGBitmapContextCreate(cvMat.data,
cols,
rows,
8,
cvMat.step[0],
colorSpace,
kCGImageAlphaNoneSkipLast |
kCGBitmapByteOrderDefault);
CGContextDrawImage(contextRef, CGRectMake(0, 0, cols, rows), image.CGImage);
CGContextRelease(contextRef);
return cvMat;
}
#define CV_8UC1
Definition interface.h:88
After the processing we need to convert it back to UIImage. The code below can handle both gray-scale and color image conversions (determined by the number of channels in the if statement).
void cvtColor(InputArray src, OutputArray dst, int code, int dstCn=0)
Converts an image from one color space to another.
After the processing we need to convert it back to UIImage.
-(UIImage *)UIImageFromCVMat:(
cv ::Mat)cvMat
{
NSData *data = [NSData dataWithBytes:cvMat.data length:cvMat.elemSize()*cvMat.total()];
CGColorSpaceRef colorSpace;
if (cvMat.elemSize() == 1) {
colorSpace = CGColorSpaceCreateDeviceGray();
} else {
colorSpace = CGColorSpaceCreateDeviceRGB();
}
CGDataProviderRef provider = CGDataProviderCreateWithCFData((__bridge CFDataRef)data);
CGImageRef imageRef = CGImageCreate(cvMat.cols,
cvMat.rows,
8,
8 * cvMat.elemSize(),
cvMat.step[0],
colorSpace,
kCGImageAlphaNone|kCGBitmapByteOrderDefault,
provider,
NULL,
false ,
kCGRenderingIntentDefault
);
UIImage *finalImage = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
CGDataProviderRelease(provider);
CGColorSpaceRelease(colorSpace);
return finalImage;
}
Output
Check out an instance of running code with more Image Effects on YouTube .
VIDEO