| addLight(Vec3d position, Vec3d focalPoint=Vec3d(0, 0, 0), Color color=Color::white(), Color diffuseColor=Color::white(), Color ambientColor=Color::black(), Color specularColor=Color::white()) | cv::viz::Viz3d |  | 
  | close() | cv::viz::Viz3d |  | 
  | Color typedef | cv::viz::Viz3d |  | 
  | converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction) | cv::viz::Viz3d |  | 
  | convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord) | cv::viz::Viz3d |  | 
  | getCamera() const | cv::viz::Viz3d |  | 
  | getRenderingProperty(const String &id, int property) | cv::viz::Viz3d |  | 
  | getScreenshot() const | cv::viz::Viz3d |  | 
  | getViewerPose() | cv::viz::Viz3d |  | 
  | getWidget(const String &id) const | cv::viz::Viz3d |  | 
  | getWidgetPose(const String &id) const | cv::viz::Viz3d |  | 
  | getWindowName() const | cv::viz::Viz3d |  | 
  | getWindowSize() const | cv::viz::Viz3d |  | 
  | KeyboardCallback typedef | cv::viz::Viz3d |  | 
  | MouseCallback typedef | cv::viz::Viz3d |  | 
  | operator=(const Viz3d &) | cv::viz::Viz3d |  | 
  | registerKeyboardCallback(KeyboardCallback callback, void *cookie=0) | cv::viz::Viz3d |  | 
  | registerMouseCallback(MouseCallback callback, void *cookie=0) | cv::viz::Viz3d |  | 
  | removeAllLights() | cv::viz::Viz3d |  | 
  | removeAllWidgets() | cv::viz::Viz3d |  | 
  | removeWidget(const String &id) | cv::viz::Viz3d |  | 
  | resetCamera() | cv::viz::Viz3d |  | 
  | resetCameraViewpoint(const String &id) | cv::viz::Viz3d |  | 
  | saveScreenshot(const String &file) | cv::viz::Viz3d |  | 
  | setBackgroundColor(const Color &color=Color::black(), const Color &color2=Color::not_set()) | cv::viz::Viz3d |  | 
  | setBackgroundMeshLab() | cv::viz::Viz3d |  | 
  | setBackgroundTexture(InputArray image=noArray()) | cv::viz::Viz3d |  | 
  | setCamera(const Camera &camera) | cv::viz::Viz3d |  | 
  | setFullScreen(bool mode=true) | cv::viz::Viz3d |  | 
  | setGlobalWarnings(bool enabled=false) | cv::viz::Viz3d |  | 
  | setOffScreenRendering() | cv::viz::Viz3d |  | 
  | setRenderingProperty(const String &id, int property, double value) | cv::viz::Viz3d |  | 
  | setRepresentation(int representation) | cv::viz::Viz3d |  | 
  | setViewerPose(const Affine3d &pose) | cv::viz::Viz3d |  | 
  | setWidgetPose(const String &id, const Affine3d &pose) | cv::viz::Viz3d |  | 
  | setWindowPosition(const Point &window_position) | cv::viz::Viz3d |  | 
  | setWindowSize(const Size &window_size) | cv::viz::Viz3d |  | 
  | showImage(InputArray image, const Size &window_size=Size(-1, -1)) | cv::viz::Viz3d |  | 
  | showWidget(const String &id, const Widget &widget, const Affine3d &pose=Affine3d::Identity()) | cv::viz::Viz3d |  | 
  | spin() | cv::viz::Viz3d |  | 
  | spinOnce(int time=1, bool force_redraw=false) | cv::viz::Viz3d |  | 
  | updateWidgetPose(const String &id, const Affine3d &pose) | cv::viz::Viz3d |  | 
  | Viz3d(const String &window_name=String()) | cv::viz::Viz3d |  | 
  | Viz3d(const Viz3d &) | cv::viz::Viz3d |  | 
  | VizStorage class | cv::viz::Viz3d | friend | 
  | wasStopped() const | cv::viz::Viz3d |  | 
  | ~Viz3d() | cv::viz::Viz3d |  |