bottomRight | cv::Subdiv2D | protected |
calcVoronoi() | cv::Subdiv2D | protected |
checkSubdiv() const | cv::Subdiv2D | protected |
clearVoronoi() | cv::Subdiv2D | protected |
connectEdges(int edgeA, int edgeB) | cv::Subdiv2D | protected |
deleteEdge(int edge) | cv::Subdiv2D | protected |
deletePoint(int vtx) | cv::Subdiv2D | protected |
edgeDst(int edge, Point2f *dstpt=0) const | cv::Subdiv2D | |
edgeOrg(int edge, Point2f *orgpt=0) const | cv::Subdiv2D | |
findNearest(Point2f pt, Point2f *nearestPt=0) | cv::Subdiv2D | |
freePoint | cv::Subdiv2D | protected |
freeQEdge | cv::Subdiv2D | protected |
getEdge(int edge, int nextEdgeType) const | cv::Subdiv2D | |
getEdgeList(std::vector< Vec4f > &edgeList) const | cv::Subdiv2D | |
getTriangleList(std::vector< Vec6f > &triangleList) const | cv::Subdiv2D | |
getVertex(int vertex, int *firstEdge=0) const | cv::Subdiv2D | |
getVoronoiFacetList(const std::vector< int > &idx, std::vector< std::vector< Point2f > > &facetList, std::vector< Point2f > &facetCenters) | cv::Subdiv2D | |
initDelaunay(Rect rect) | cv::Subdiv2D | |
insert(Point2f pt) | cv::Subdiv2D | |
insert(const std::vector< Point2f > &ptvec) | cv::Subdiv2D | |
isRightOf(Point2f pt, int edge) const | cv::Subdiv2D | protected |
locate(Point2f pt, int &edge, int &vertex) | cv::Subdiv2D | |
newEdge() | cv::Subdiv2D | protected |
newPoint(Point2f pt, bool isvirtual, int firstEdge=0) | cv::Subdiv2D | protected |
NEXT_AROUND_DST enum value | cv::Subdiv2D | |
NEXT_AROUND_LEFT enum value | cv::Subdiv2D | |
NEXT_AROUND_ORG enum value | cv::Subdiv2D | |
NEXT_AROUND_RIGHT enum value | cv::Subdiv2D | |
nextEdge(int edge) const | cv::Subdiv2D | |
PREV_AROUND_DST enum value | cv::Subdiv2D | |
PREV_AROUND_LEFT enum value | cv::Subdiv2D | |
PREV_AROUND_ORG enum value | cv::Subdiv2D | |
PREV_AROUND_RIGHT enum value | cv::Subdiv2D | |
PTLOC_ERROR enum value | cv::Subdiv2D | |
PTLOC_INSIDE enum value | cv::Subdiv2D | |
PTLOC_ON_EDGE enum value | cv::Subdiv2D | |
PTLOC_OUTSIDE_RECT enum value | cv::Subdiv2D | |
PTLOC_VERTEX enum value | cv::Subdiv2D | |
qedges | cv::Subdiv2D | protected |
recentEdge | cv::Subdiv2D | protected |
rotateEdge(int edge, int rotate) const | cv::Subdiv2D | |
setEdgePoints(int edge, int orgPt, int dstPt) | cv::Subdiv2D | protected |
splice(int edgeA, int edgeB) | cv::Subdiv2D | protected |
Subdiv2D() | cv::Subdiv2D | |
Subdiv2D(Rect rect) | cv::Subdiv2D | |
swapEdges(int edge) | cv::Subdiv2D | protected |
symEdge(int edge) const | cv::Subdiv2D | |
topLeft | cv::Subdiv2D | protected |
validGeometry | cv::Subdiv2D | protected |
vtx | cv::Subdiv2D | protected |