OpenCV
3.0.0-rc1
Open Source Computer Vision
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In this tutorial you will learn how to:
From the above, We can use an Affine Transformation to express:
you can see that, in essence, an Affine Transformation represents a relation between two images.
The usual way to represent an Affine Transform is by using a \(2 \times 3\) matrix.
\[ A = \begin{bmatrix} a_{00} & a_{01} \\ a_{10} & a_{11} \end{bmatrix}_{2 \times 2} B = \begin{bmatrix} b_{00} \\ b_{10} \end{bmatrix}_{2 \times 1} \]
\[ M = \begin{bmatrix} A & B \end{bmatrix} = \begin{bmatrix} a_{00} & a_{01} & b_{00} \\ a_{10} & a_{11} & b_{10} \end{bmatrix}_{2 \times 3} \]
Considering that we want to transform a 2D vector \(X = \begin{bmatrix}x \\ y\end{bmatrix}\) by using \(A\) and \(B\), we can do it equivalently with:
\(T = A \cdot \begin{bmatrix}x \\ y\end{bmatrix} + B\) or \(T = M \cdot [x, y, 1]^{T}\)
\[T = \begin{bmatrix} a_{00}x + a_{01}y + b_{00} \\ a_{10}x + a_{11}y + b_{10} \end{bmatrix}\]
Let's explain a little bit better (b). Since \(M\) relates 02 images, we can analyze the simplest case in which it relates three points in both images. Look at the figure below:
the points 1, 2 and 3 (forming a triangle in image 1) are mapped into image 2, still forming a triangle, but now they have changed notoriously. If we find the Affine Transformation with these 3 points (you can choose them as you like), then we can apply this found relation to the whole pixels in the image.
We apply the Affine Transform just found to the src image
with the following arguments:
We just got our first transformed image! We will display it in one bit. Before that, we also want to rotate it...
Rotate: To rotate an image, we need to know two things:
We define these parameters with the following snippet:
After compiling the code above, we can give it the path of an image as argument. For instance, for a picture like:
after applying the first Affine Transform we obtain:
and finally, after applying a negative rotation (remember negative means clockwise) and a scale factor, we get: