Saliency categories ============================ .. highlight:: cpp Base classes which give a general interface for each specialized type of saliency algorithm and provide utility methods for each algorithm in its class. StaticSaliency -------------- .. ocv:class:: StaticSaliency StaticSaliency class:: class CV_EXPORTS StaticSaliency : public virtual Saliency { public: bool computeBinaryMap( const Mat& saliencyMap, Mat& binaryMap ); protected: virtual bool computeSaliencyImpl( const InputArray image, OutputArray saliencyMap ) = 0; }; StaticSaliency::computeBinaryMap -------------------------------- This function perform a binary map of given saliency map. This is obtained in this way: In a first step, to improve the definition of interest areas and facilitate identification of targets, a segmentation by clustering is performed, using *K-means algorithm*. Then, to gain a binary representation of clustered saliency map, since values of the map can vary according to the characteristics of frame under analysis, it is not convenient to use a fixed threshold. So, *Otsu’s algorithm* is used, which assumes that the image to be thresholded contains two classes of pixels or bi-modal histograms (e.g. foreground and back-ground pixels); later on, the algorithm calculates the optimal threshold separating those two classes, so that their intra-class variance is minimal. .. ocv:function:: bool computeBinaryMap( const Mat& saliencyMap, Mat& binaryMap ) :param saliencyMap: the saliency map obtained through one of the specialized algorithms :param binaryMap: the binary map MotionSaliency -------------- .. ocv:class:: MotionSaliency MotionSaliency class:: class CV_EXPORTS MotionSaliency : public virtual Saliency { protected: virtual bool computeSaliencyImpl( const InputArray image, OutputArray saliencyMap ) = 0; }; Objectness ---------- .. ocv:class:: Objectness Objectness class:: class CV_EXPORTS Objectness : public virtual Saliency { protected: virtual bool computeSaliencyImpl( const InputArray image, OutputArray saliencyMap ) = 0; };