Applies an adaptive threshold to an array.
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The function transforms a grayscale image to a binary image according to the formulae:
THRESH_BINARY
THRESH_BINARY_INV
where is a threshold calculated individually for each pixel.
The function can process the image in-place.
See also
Converts an image from one color space to another.
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The function converts an input image from one color space to another. In case of a transformation to-from RGB color space, the order of the channels should be specified explicitly (RGB or BGR). Note that the default color format in OpenCV is often referred to as RGB but it is actually BGR (the bytes are reversed). So the first byte in a standard (24-bit) color image will be an 8-bit Blue component, the second byte will be Green, and the third byte will be Red. The fourth, fifth, and sixth bytes would then be the second pixel (Blue, then Green, then Red), and so on.
The conventional ranges for R, G, and B channel values are:
In case of linear transformations, the range does not matter. But in case of a non-linear transformation, an input RGB image should be normalized to the proper value range to get the correct results, for example, for RGB L*u*v* transformation. For example, if you have a 32-bit floating-point image directly converted from an 8-bit image without any scaling, then it will have the 0..255 value range instead of 0..1 assumed by the function. So, before calling cvtColor , you need first to scale the image down:
img *= 1./255;
cvtColor(img, img, COLOR_BGR2Luv);
If you use cvtColor with 8-bit images, the conversion will have some information lost. For many applications, this will not be noticeable but it is recommended to use 32-bit images in applications that need the full range of colors or that convert an image before an operation and then convert back.
If conversion adds the alpha channel, its value will set to the maximum of corresponding channel range: 255 for CV_8U, 65535 for CV_16U, 1 for CV_32F.
The function can do the following transformations:
RGB GRAY ( COLOR_BGR2GRAY, COLOR_RGB2GRAY, COLOR_GRAY2BGR, COLOR_GRAY2RGB ) Transformations within RGB space like adding/removing the alpha channel, reversing the channel order, conversion to/from 16-bit RGB color (R5:G6:B5 or R5:G5:B5), as well as conversion to/from grayscale using:
and
The conversion from a RGB image to gray is done with:
cvtColor(src, bwsrc, COLOR_RGB2GRAY);
More advanced channel reordering can also be done with mixChannels() .
RGB CIE XYZ.Rec 709 with D65 white point ( COLOR_BGR2XYZ, COLOR_RGB2XYZ, COLOR_XYZ2BGR, COLOR_XYZ2RGB ):
, and cover the whole value range (in case of floating-point images, may exceed 1).
RGB YCrCb JPEG (or YCC) ( COLOR_BGR2YCrCb, COLOR_RGB2YCrCb, COLOR_YCrCb2BGR, COLOR_YCrCb2RGB )
where
Y, Cr, and Cb cover the whole value range.
In case of 8-bit and 16-bit images, R, G, and B are converted to the floating-point format and scaled to fit the 0 to 1 range.
If then . On output , , .
The values are then converted to the destination data type:
8-bit images
16-bit images (currently not supported)
H, S, and V are left as is
In case of 8-bit and 16-bit images, R, G, and B are converted to the floating-point format and scaled to fit the 0 to 1 range.
If then . On output , , .
The values are then converted to the destination data type:
8-bit images
16-bit images (currently not supported)
H, S, V are left as is
In case of 8-bit and 16-bit images, R, G, and B are converted to the floating-point format and scaled to fit the 0 to 1 range.
where
and
This outputs , , . The values are then converted to the destination data type:
8-bit images
(currently not supported)
L, a, and b are left as is
In case of 8-bit and 16-bit images, R, G, and B are converted to the floating-point format and scaled to fit 0 to 1 range.
This outputs , , .
The values are then converted to the destination data type:
8-bit images
(currently not supported)
L, u, and v are left as is
The above formulae for converting RGB to/from various color spaces have been taken from multiple sources on the web, primarily from the Charles Poynton site http://www.poynton.com/ColorFAQ.html
Bayer RGB ( COLOR_BayerBG2BGR, COLOR_BayerGB2BGR, COLOR_BayerRG2BGR, COLOR_BayerGR2BGR, COLOR_BayerBG2RGB, COLOR_BayerGB2RGB, COLOR_BayerRG2RGB, COLOR_BayerGR2RGB ). The Bayer pattern is widely used in CCD and CMOS cameras. It enables you to get color pictures from a single plane where R,G, and B pixels (sensors of a particular component) are interleaved as follows:
The output RGB components of a pixel are interpolated from 1, 2, or 4 neighbors of the pixel having the same color. There are several modifications of the above pattern that can be achieved by shifting the pattern one pixel left and/or one pixel up. The two letters and in the conversion constants CV_Bayer 2BGR and CV_Bayer 2RGB indicate the particular pattern type. These are components from the second row, second and third columns, respectively. For example, the above pattern has a very popular “BG” type.
Calculates the distance to the closest zero pixel for each pixel of the source image.
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The functions distanceTransform calculate the approximate or precise distance from every binary image pixel to the nearest zero pixel. For zero image pixels, the distance will obviously be zero.
When maskSize == CV_DIST_MASK_PRECISE and distanceType == CV_DIST_L2 , the function runs the algorithm described in [Felzenszwalb04]. This algorithm is parallelized with the TBB library.
In other cases, the algorithm [Borgefors86] is used. This means that for a pixel the function finds the shortest path to the nearest zero pixel consisting of basic shifts: horizontal, vertical, diagonal, or knight’s move (the latest is available for a mask). The overall distance is calculated as a sum of these basic distances. Since the distance function should be symmetric, all of the horizontal and vertical shifts must have the same cost (denoted as a ), all the diagonal shifts must have the same cost (denoted as b ), and all knight’s moves must have the same cost (denoted as c ). For the CV_DIST_C and CV_DIST_L1 types, the distance is calculated precisely, whereas for CV_DIST_L2 (Euclidean distance) the distance can be calculated only with a relative error (a mask gives more accurate results). For a,``b`` , and c , OpenCV uses the values suggested in the original paper:
CV_DIST_C | a = 1, b = 1 | |
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CV_DIST_L1 | a = 1, b = 2 | |
CV_DIST_L2 | a=0.955, b=1.3693 | |
CV_DIST_L2 | a=1, b=1.4, c=2.1969 |
Typically, for a fast, coarse distance estimation CV_DIST_L2, a mask is used. For a more accurate distance estimation CV_DIST_L2 , a mask or the precise algorithm is used. Note that both the precise and the approximate algorithms are linear on the number of pixels.
The second variant of the function does not only compute the minimum distance for each pixel but also identifies the nearest connected component consisting of zero pixels (labelType==DIST_LABEL_CCOMP) or the nearest zero pixel (labelType==DIST_LABEL_PIXEL). Index of the component/pixel is stored in . When labelType==DIST_LABEL_CCOMP, the function automatically finds connected components of zero pixels in the input image and marks them with distinct labels. When labelType==DIST_LABEL_CCOMP, the function scans through the input image and marks all the zero pixels with distinct labels.
In this mode, the complexity is still linear. That is, the function provides a very fast way to compute the Voronoi diagram for a binary image. Currently, the second variant can use only the approximate distance transform algorithm, i.e. maskSize=CV_DIST_MASK_PRECISE is not supported yet.
Note
Fills a connected component with the given color.
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The functions floodFill fill a connected component starting from the seed point with the specified color. The connectivity is determined by the color/brightness closeness of the neighbor pixels. The pixel at is considered to belong to the repainted domain if:
in case of a grayscale image and floating range
in case of a grayscale image and fixed range
and
in case of a color image and floating range
and
in case of a color image and fixed range
where is the value of one of pixel neighbors that is already known to belong to the component. That is, to be added to the connected component, a color/brightness of the pixel should be close enough to:
Use these functions to either mark a connected component with the specified color in-place, or build a mask and then extract the contour, or copy the region to another image, and so on.
See also
Note
Calculates the integral of an image.
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The functions calculate one or more integral images for the source image as follows:
Using these integral images, you can calculate sum, mean, and standard deviation over a specific up-right or rotated rectangular region of the image in a constant time, for example:
It makes possible to do a fast blurring or fast block correlation with a variable window size, for example. In case of multi-channel images, sums for each channel are accumulated independently.
As a practical example, the next figure shows the calculation of the integral of a straight rectangle Rect(3,3,3,2) and of a tilted rectangle Rect(5,1,2,3) . The selected pixels in the original image are shown, as well as the relative pixels in the integral images sum and tilted .
Applies a fixed-level threshold to each array element.
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The function applies fixed-level thresholding to a single-channel array. The function is typically used to get a bi-level (binary) image out of a grayscale image ( compare() could be also used for this purpose) or for removing a noise, that is, filtering out pixels with too small or too large values. There are several types of thresholding supported by the function. They are determined by type :
THRESH_BINARY
THRESH_BINARY_INV
THRESH_TRUNC
THRESH_TOZERO
THRESH_TOZERO_INV
Also, the special values THRESH_OTSU or THRESH_TRIANGLE may be combined with one of the above values. In these cases, the function determines the optimal threshold value using the Otsu’s or Triangle algorithm and uses it instead of the specified thresh . The function returns the computed threshold value. Currently, the Otsu’s and Triangle methods are implemented only for 8-bit images.
See also
adaptiveThreshold(), findContours(), compare(), min(), max()
Performs a marker-based image segmentation using the watershed algorithm.
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The function implements one of the variants of watershed, non-parametric marker-based segmentation algorithm, described in [Meyer92].
Before passing the image to the function, you have to roughly outline the desired regions in the image markers with positive (>0) indices. So, every region is represented as one or more connected components with the pixel values 1, 2, 3, and so on. Such markers can be retrieved from a binary mask using findContours() and drawContours() (see the watershed.cpp demo). The markers are “seeds” of the future image regions. All the other pixels in markers , whose relation to the outlined regions is not known and should be defined by the algorithm, should be set to 0’s. In the function output, each pixel in markers is set to a value of the “seed” components or to -1 at boundaries between the regions.
Visual demonstration and usage example of the function can be found in the OpenCV samples directory (see the watershed.cpp demo).
Note
Any two neighbor connected components are not necessarily separated by a watershed boundary (-1’s pixels); for example, they can touch each other in the initial marker image passed to the function.
See also
Note
Runs the GrabCut algorithm.
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The function implements the GrabCut image segmentation algorithm. See the sample grabcut.cpp to learn how to use the function.
[Borgefors86] | Borgefors, Gunilla, Distance transformations in digital images. Comput. Vision Graph. Image Process. 34 3, pp 344–371 (1986) |
[Felzenszwalb04] | Felzenszwalb, Pedro F. and Huttenlocher, Daniel P. Distance Transforms of Sampled Functions, TR2004-1963, TR2004-1963 (2004) |
[Meyer92] | Meyer, F. Color Image Segmentation, ICIP92, 1992 |
Note