Base class for all exposure compensators.
class CV_EXPORTS ExposureCompensator
{
public:
virtual ~ExposureCompensator() {}
enum { NO, GAIN, GAIN_BLOCKS };
static Ptr<ExposureCompensator> createDefault(int type);
void feed(const std::vector<Point> &corners, const std::vector<Mat> &images,
const std::vector<Mat> &masks);
virtual void feed(const std::vector<Point> &corners, const std::vector<Mat> &images,
const std::vector<std::pair<Mat,uchar> > &masks) = 0;
virtual void apply(int index, Point corner, Mat &image, const Mat &mask) = 0;
};
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Compensate exposure in the specified image.
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Stub exposure compensator which does nothing.
class CV_EXPORTS NoExposureCompensator : public ExposureCompensator
{
public:
void feed(const std::vector<Point> &/*corners*/, const std::vector<Mat> &/*images*/,
const std::vector<std::pair<Mat,uchar> > &/*masks*/) { }
void apply(int /*index*/, Point /*corner*/, Mat &/*image*/, const Mat &/*mask*/) { }
};
See also
Exposure compensator which tries to remove exposure related artifacts by adjusting image intensities, see [BL07] and [WJ10] for details.
class CV_EXPORTS GainCompensator : public ExposureCompensator
{
public:
void feed(const std::vector<Point> &corners, const std::vector<Mat> &images,
const std::vector<std::pair<Mat,uchar> > &masks);
void apply(int index, Point corner, Mat &image, const Mat &mask);
std::vector<double> gains() const;
private:
/* hidden */
};
See also
Exposure compensator which tries to remove exposure related artifacts by adjusting image block intensities, see [UES01] for details.
class CV_EXPORTS BlocksGainCompensator : public ExposureCompensator
{
public:
BlocksGainCompensator(int bl_width = 32, int bl_height = 32)
: bl_width_(bl_width), bl_height_(bl_height) {}
void feed(const std::vector<Point> &corners, const std::vector<Mat> &images,
const std::vector<std::pair<Mat,uchar> > &masks);
void apply(int index, Point corner, Mat &image, const Mat &mask);
private:
/* hidden */
};
See also