.. _transformations: Transformations *************** Goal ==== In this tutorial you will learn how to .. container:: enumeratevisibleitemswithsquare * How to use makeTransformToGlobal to compute pose * How to use makeCameraPose and Viz3d::setViewerPose * How to visualize camera position by axes and by viewing frustum Code ==== You can download the code from :download:`here <../../../../samples/cpp/tutorial_code/viz/transformations.cpp>`. .. code-block:: cpp #include #include #include using namespace cv; using namespace std; /** * @function cvcloud_load * @brief load bunny.ply */ Mat cvcloud_load() { Mat cloud(1, 1889, CV_32FC3); ifstream ifs("bunny.ply"); string str; for(size_t i = 0; i < 12; ++i) getline(ifs, str); Point3f* data = cloud.ptr(); float dummy1, dummy2; for(size_t i = 0; i < 1889; ++i) ifs >> data[i].x >> data[i].y >> data[i].z >> dummy1 >> dummy2; cloud *= 5.0f; return cloud; } /** * @function main */ int main(int argn, char **argv) { if (argn < 2) { cout << "Usage: " << endl << "./transformations [ G | C ]" << endl; return 1; } bool camera_pov = (argv[1][0] == 'C'); /// Create a window viz::Viz3d myWindow("Coordinate Frame"); /// Add coordinate axes myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem()); /// Let's assume camera has the following properties Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f); /// We can get the pose of the cam using makeCameraPose Affine3f cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir); /// We can get the transformation matrix from camera coordinate system to global using /// - makeTransformToGlobal. We need the axes of the camera Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Vec3f(0.0f,0.0f,-1.0f), cam_pos); /// Create a cloud widget. Mat bunny_cloud = cvcloud_load(); viz::WCloud cloud_widget(bunny_cloud, viz::Color::green()); /// Pose of the widget in camera frame Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f)); /// Pose of the widget in global frame Affine3f cloud_pose_global = transform * cloud_pose; /// Visualize camera frame if (!camera_pov) { viz::WCameraPosition cpw(0.5); // Coordinate axes viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum myWindow.showWidget("CPW", cpw, cam_pose); myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose); } /// Visualize widget myWindow.showWidget("bunny", cloud_widget, cloud_pose_global); /// Set the viewer pose to that of camera if (camera_pov) myWindow.setViewerPose(cam_pose); /// Start event loop. myWindow.spin(); return 0; } Explanation =========== Here is the general structure of the program: * Create a visualization window. .. code-block:: cpp /// Create a window viz::Viz3d myWindow("Transformations"); * Get camera pose from camera position, camera focal point and y direction. .. code-block:: cpp /// Let's assume camera has the following properties Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f); /// We can get the pose of the cam using makeCameraPose Affine3f cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir); * Obtain transform matrix knowing the axes of camera coordinate system. .. code-block:: cpp /// We can get the transformation matrix from camera coordinate system to global using /// - makeTransformToGlobal. We need the axes of the camera Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Vec3f(0.0f,0.0f,-1.0f), cam_pos); * Create a cloud widget from bunny.ply file .. code-block:: cpp /// Create a cloud widget. Mat bunny_cloud = cvcloud_load(); viz::WCloud cloud_widget(bunny_cloud, viz::Color::green()); * Given the pose in camera coordinate system, estimate the global pose. .. code-block:: cpp /// Pose of the widget in camera frame Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f)); /// Pose of the widget in global frame Affine3f cloud_pose_global = transform * cloud_pose; * If the view point is set to be global, visualize camera coordinate frame and viewing frustum. .. code-block:: cpp /// Visualize camera frame if (!camera_pov) { viz::WCameraPosition cpw(0.5); // Coordinate axes viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum myWindow.showWidget("CPW", cpw, cam_pose); myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose); } * Visualize the cloud widget with the estimated global pose .. code-block:: cpp /// Visualize widget myWindow.showWidget("bunny", cloud_widget, cloud_pose_global); * If the view point is set to be camera's, set viewer pose to **cam_pose**. .. code-block:: cpp /// Set the viewer pose to that of camera if (camera_pov) myWindow.setViewerPose(cam_pose); Results ======= #. Here is the result from the camera point of view. .. image:: images/camera_view_point.png :alt: Camera Viewpoint :align: center #. Here is the result from global point of view. .. image:: images/global_view_point.png :alt: Global Viewpoint :align: center