Matrix Reductions
gpu::meanStdDev
Computes a mean value and a standard deviation of matrix elements.
-
C++: void gpu::meanStdDev(const GpuMat& mtx, Scalar& mean, Scalar& stddev)
-
C++: void gpu::meanStdDev(const GpuMat& mtx, Scalar& mean, Scalar& stddev, GpuMat& buf)
Parameters: |
- mtx – Source matrix. CV_8UC1 matrices are supported for now.
- mean – Mean value.
- stddev – Standard deviation value.
- buf – Optional buffer to avoid extra memory allocations. It is resized automatically.
|
gpu::norm
Returns the norm of a matrix (or difference of two matrices).
-
C++: double gpu::norm(const GpuMat& src1, int normType=NORM_L2)
-
C++: double gpu::norm(const GpuMat& src1, int normType, GpuMat& buf)
-
C++: double gpu::norm(const GpuMat& src1, int normType, const GpuMat& mask, GpuMat& buf)
-
C++: double gpu::norm(const GpuMat& src1, const GpuMat& src2, int normType=NORM_L2)
Parameters: |
- src1 – Source matrix. Any matrices except 64F are supported.
- src2 – Second source matrix (if any) with the same size and type as src1.
- normType – Norm type. NORM_L1 , NORM_L2 , and NORM_INF are supported for now.
- mask – optional operation mask; it must have the same size as src1 and CV_8UC1 type.
- buf – Optional buffer to avoid extra memory allocations. It is resized automatically.
|
gpu::sum
Returns the sum of matrix elements.
-
C++: Scalar gpu::sum(const GpuMat& src)
-
C++: Scalar gpu::sum(const GpuMat& src, GpuMat& buf)
-
C++: Scalar gpu::sum(const GpuMat& src, const GpuMat& mask, GpuMat& buf)
Parameters: |
- src – Source image of any depth except for CV_64F .
- mask – optional operation mask; it must have the same size as src1 and CV_8UC1 type.
- buf – Optional buffer to avoid extra memory allocations. It is resized automatically.
|
gpu::absSum
Returns the sum of absolute values for matrix elements.
-
C++: Scalar gpu::absSum(const GpuMat& src)
-
C++: Scalar gpu::absSum(const GpuMat& src, GpuMat& buf)
-
C++: Scalar gpu::absSum(const GpuMat& src, const GpuMat& mask, GpuMat& buf)
Parameters: |
- src – Source image of any depth except for CV_64F .
- mask – optional operation mask; it must have the same size as src1 and CV_8UC1 type.
- buf – Optional buffer to avoid extra memory allocations. It is resized automatically.
|
gpu::sqrSum
Returns the squared sum of matrix elements.
-
C++: Scalar gpu::sqrSum(const GpuMat& src)
-
C++: Scalar gpu::sqrSum(const GpuMat& src, GpuMat& buf)
-
C++: Scalar gpu::sqrSum(const GpuMat& src, const GpuMat& mask, GpuMat& buf)
Parameters: |
- src – Source image of any depth except for CV_64F .
- mask – optional operation mask; it must have the same size as src1 and CV_8UC1 type.
- buf – Optional buffer to avoid extra memory allocations. It is resized automatically.
|
gpu::minMax
Finds global minimum and maximum matrix elements and returns their values.
-
C++: void gpu::minMax(const GpuMat& src, double* minVal, double* maxVal=0, const GpuMat& mask=GpuMat())
-
C++: void gpu::minMax(const GpuMat& src, double* minVal, double* maxVal, const GpuMat& mask, GpuMat& buf)
Parameters: |
- src – Single-channel source image.
- minVal – Pointer to the returned minimum value. Use NULL if not required.
- maxVal – Pointer to the returned maximum value. Use NULL if not required.
- mask – Optional mask to select a sub-matrix.
- buf – Optional buffer to avoid extra memory allocations. It is resized automatically.
|
The function does not work with CV_64F images on GPUs with the compute capability < 1.3.
gpu::minMaxLoc
Finds global minimum and maximum matrix elements and returns their values with locations.
-
C++: void gpu::minMaxLoc(const GpuMat& src, double* minVal, double* maxVal=0, Point* minLoc=0, Point* maxLoc=0, const GpuMat& mask=GpuMat())
-
C++: void gpu::minMaxLoc(const GpuMat& src, double* minVal, double* maxVal, Point* minLoc, Point* maxLoc, const GpuMat& mask, GpuMat& valbuf, GpuMat& locbuf)
Parameters: |
- src – Single-channel source image.
- minVal – Pointer to the returned minimum value. Use NULL if not required.
- maxVal – Pointer to the returned maximum value. Use NULL if not required.
- minLoc – Pointer to the returned minimum location. Use NULL if not required.
- maxLoc – Pointer to the returned maximum location. Use NULL if not required.
- mask – Optional mask to select a sub-matrix.
- valbuf – Optional values buffer to avoid extra memory allocations. It is resized automatically.
- locbuf – Optional locations buffer to avoid extra memory allocations. It is resized automatically.
|
The function does not work with CV_64F images on GPU with the compute capability < 1.3.
gpu::countNonZero
Counts non-zero matrix elements.
-
C++: int gpu::countNonZero(const GpuMat& src)
-
C++: int gpu::countNonZero(const GpuMat& src, GpuMat& buf)
Parameters: |
- src – Single-channel source image.
- buf – Optional buffer to avoid extra memory allocations. It is resized automatically.
|
The function does not work with CV_64F images on GPUs with the compute capability < 1.3.
gpu::reduce
Reduces a matrix to a vector.
-
C++: void gpu::reduce(const GpuMat& mtx, GpuMat& vec, int dim, int reduceOp, int dtype=-1, Stream& stream=Stream::Null())
-
The function reduce reduces the matrix to a vector by treating the matrix rows/columns as a set of 1D vectors and performing the specified operation on the vectors until a single row/column is obtained. For example, the function can be used to compute horizontal and vertical projections of a raster image. In case of CV_REDUCE_SUM and CV_REDUCE_AVG , the output may have a larger element bit-depth to preserve accuracy. And multi-channel arrays are also supported in these two reduction modes.
Help and Feedback
You did not find what you were looking for?
- Ask a question on the Q&A forum.
- If you think something is missing or wrong in the documentation,
please file a bug report.