XML/YAML Persistence

XML/YAML file storages. Writing to a file storage.

You can store and then restore various OpenCV data structures to/from XML (http://www.w3c.org/XML) or YAML (http://www.yaml.org) formats. Also, it is possible store and load arbitrarily complex data structures, which include OpenCV data structures, as well as primitive data types (integer and floating-point numbers and text strings) as their elements.

Use the following procedure to write something to XML or YAML:
  1. Create new FileStorage and open it for writing. It can be done with a single call to FileStorage::FileStorage() constructor that takes a filename, or you can use the default constructor and then call FileStorage::open(). Format of the file (XML or YAML) is determined from the filename extension (”.xml” and ”.yml”/”.yaml”, respectively)
  2. Write all the data you want using the streaming operator >>, just like in the case of STL streams.
  3. Close the file using FileStorage::release(). FileStorage destructor also closes the file.

Here is an example:

#include "opencv2/opencv.hpp"
#include <time.h>

using namespace cv;

int main(int, char** argv)
{
    FileStorage fs("test.yml", FileStorage::WRITE);

    fs << "frameCount" << 5;
    time_t rawtime; time(&rawtime);
    fs << "calibrationDate" << asctime(localtime(&rawtime));
    Mat cameraMatrix = (Mat_<double>(3,3) << 1000, 0, 320, 0, 1000, 240, 0, 0, 1);
    Mat distCoeffs = (Mat_<double>(5,1) << 0.1, 0.01, -0.001, 0, 0);
    fs << "cameraMatrix" << cameraMatrix << "distCoeffs" << distCoeffs;
    fs << "features" << "[";
    for( int i = 0; i < 3; i++ )
    {
        int x = rand() % 640;
        int y = rand() % 480;
        uchar lbp = rand() % 256;

        fs << "{:" << "x" << x << "y" << y << "lbp" << "[:";
        for( int j = 0; j < 8; j++ )
            fs << ((lbp >> j) & 1);
        fs << "]" << "}";
    }
    fs << "]";
    fs.release();
    return 0;
}

The sample above stores to XML and integer, text string (calibration date), 2 matrices, and a custom structure “feature”, which includes feature coordinates and LBP (local binary pattern) value. Here is output of the sample:

%YAML:1.0
frameCount: 5
calibrationDate: "Fri Jun 17 14:09:29 2011\n"
cameraMatrix: !!opencv-matrix
   rows: 3
   cols: 3
   dt: d
   data: [ 1000., 0., 320., 0., 1000., 240., 0., 0., 1. ]
distCoeffs: !!opencv-matrix
   rows: 5
   cols: 1
   dt: d
   data: [ 1.0000000000000001e-01, 1.0000000000000000e-02,
       -1.0000000000000000e-03, 0., 0. ]
features:
   - { x:167, y:49, lbp:[ 1, 0, 0, 1, 1, 0, 1, 1 ] }
   - { x:298, y:130, lbp:[ 0, 0, 0, 1, 0, 0, 1, 1 ] }
   - { x:344, y:158, lbp:[ 1, 1, 0, 0, 0, 0, 1, 0 ] }

As an exercise, you can replace ”.yml” with ”.xml” in the sample above and see, how the corresponding XML file will look like.

Several things can be noted by looking at the sample code and the output:
  • The produced YAML (and XML) consists of heterogeneous collections that can be nested. There are 2 types of collections: named collections (mappings) and unnamed collections (sequences). In mappings each element has a name and is accessed by name. This is similar to structures and std::map in C/C++ and dictionaries in Python. In sequences elements do not have names, they are accessed by indices. This is similar to arrays and std::vector in C/C++ and lists, tuples in Python. “Heterogeneous” means that elements of each single collection can have different types.

    Top-level collection in YAML/XML is a mapping. Each matrix is stored as a mapping, and the matrix elements are stored as a sequence. Then, there is a sequence of features, where each feature is represented a mapping, and lbp value in a nested sequence.

  • When you write to a mapping (a structure), you write element name followed by its value. When you write to a sequence, you simply write the elements one by one. OpenCV data structures (such as cv::Mat) are written in absolutely the same way as simple C data structures - using ``<<`` operator.

  • To write a mapping, you first write the special string “{“ to the storage, then write the elements as pairs (fs << <element_name> << <element_value>) and then write the closing “}”.

  • To write a sequence, you first write the special string “[“, then write the elements, then write the closing “]”.

  • In YAML (but not XML), mappings and sequences can be written in a compact Python-like inline form. In the sample above matrix elements, as well as each feature, including its lbp value, is stored in such inline form. To store a mapping/sequence in a compact form, put ”:” after the opening character, e.g. use “{:” instead of “{“ and “[:” instead of “[“. When the data is written to XML, those extra ”:” are ignored.

Reading data from a file storage.

To read the previously written XML or YAML file, do the following:

  1. Open the file storage using FileStorage::FileStorage() constructor or FileStorage::open() method. In the current implementation the whole file is parsed and the whole representation of file storage is built in memory as a hierarchy of file nodes (see FileNode)
  2. Read the data you are interested in. Use FileStorage::operator [](), FileNode::operator []() and/or FileNodeIterator.
  3. Close the storage using FileStorage::release().

Here is how to read the file created by the code sample above:

FileStorage fs2("test.yml", FileStorage::READ);

// first method: use (type) operator on FileNode.
int frameCount = (int)fs2["frameCount"];

std::string date;
// second method: use FileNode::operator >>
fs2["calibrationDate"] >> date;

Mat cameraMatrix2, distCoeffs2;
fs2["cameraMatrix"] >> cameraMatrix2;
fs2["distCoeffs"] >> distCoeffs2;

cout << "frameCount: " << frameCount << endl
     << "calibration date: " << date << endl
     << "camera matrix: " << cameraMatrix2 << endl
     << "distortion coeffs: " << distCoeffs2 << endl;

FileNode features = fs2["features"];
FileNodeIterator it = features.begin(), it_end = features.end();
int idx = 0;
std::vector<uchar> lbpval;

// iterate through a sequence using FileNodeIterator
for( ; it != it_end; ++it, idx++ )
{
    cout << "feature #" << idx << ": ";
    cout << "x=" << (int)(*it)["x"] << ", y=" << (int)(*it)["y"] << ", lbp: (";
    // you can also easily read numerical arrays using FileNode >> std::vector operator.
    (*it)["lbp"] >> lbpval;
    for( int i = 0; i < (int)lbpval.size(); i++ )
        cout << " " << (int)lbpval[i];
    cout << ")" << endl;
}
fs.release();

FileStorage

class FileStorage

XML/YAML file storage class that encapsulates all the information necessary for writing or reading data to/from a file.

FileStorage::FileStorage

The constructors.

C++: FileStorage::FileStorage()
C++: FileStorage::FileStorage(const string& source, int flags, const string& encoding=string())
Parameters:
  • source – Name of the file to open or the text string to read the data from. Extension of the file (.xml or .yml/.yaml) determines its format (XML or YAML respectively). Also you can append .gz to work with compressed files, for example myHugeMatrix.xml.gz. If both FileStorage::WRITE and FileStorage::MEMORY flags are specified, source is used just to specify the output file format (e.g. mydata.xml, .yml etc.).
  • flags

    Mode of operation. Possible values are:

    • FileStorage::READ Open the file for reading.
    • FileStorage::WRITE Open the file for writing.
    • FileStorage::APPEND Open the file for appending.
    • FileStorage::MEMORY Read data from source or write data to the internal buffer (which is returned by FileStorage::release)
  • encoding – Encoding of the file. Note that UTF-16 XML encoding is not supported currently and you should use 8-bit encoding instead of it.

The full constructor opens the file. Alternatively you can use the default constructor and then call FileStorage::open().

FileStorage::open

Opens a file.

C++: bool FileStorage::open(const string& filename, int flags, const string& encoding=string())
Parameters:
  • filename – Name of the file to open or the text string to read the data from. Extension of the file (.xml or .yml/.yaml) determines its format (XML or YAML respectively). Also you can append .gz to work with compressed files, for example myHugeMatrix.xml.gz. If both FileStorage::WRITE and FileStorage::MEMORY flags are specified, source is used just to specify the output file format (e.g. mydata.xml, .yml etc.).
  • flags – Mode of operation. See FileStorage constructor for more details.
  • encoding – Encoding of the file. Note that UTF-16 XML encoding is not supported currently and you should use 8-bit encoding instead of it.

See description of parameters in FileStorage::FileStorage(). The method calls FileStorage::release() before opening the file.

FileStorage::isOpened

Checks whether the file is opened.

C++: bool FileStorage::isOpened() const
Returns:true if the object is associated with the current file and false otherwise.

It is a good practice to call this method after you tried to open a file.

FileStorage::release

Closes the file and releases all the memory buffers.

C++: void FileStorage::release()

Call this method after all I/O operations with the storage are finished.

FileStorage::releaseAndGetString

Closes the file and releases all the memory buffers.

C++: string FileStorage::releaseAndGetString()

Call this method after all I/O operations with the storage are finished. If the storage was opened for writing data and FileStorage::WRITE was specified

FileStorage::getFirstTopLevelNode

Returns the first element of the top-level mapping.

C++: FileNode FileStorage::getFirstTopLevelNode() const
Returns:The first element of the top-level mapping.

FileStorage::root

Returns the top-level mapping

C++: FileNode FileStorage::root(int streamidx=0) const
Parameters:
  • streamidx – Zero-based index of the stream. In most cases there is only one stream in the file. However, YAML supports multiple streams and so there can be several.
Returns:

The top-level mapping.

FileStorage::operator[]

Returns the specified element of the top-level mapping.

C++: FileNode FileStorage::operator[](const string& nodename) const
C++: FileNode FileStorage::operator[](const char* nodename) const
Parameters:
  • nodename – Name of the file node.
Returns:

Node with the given name.

FileStorage::operator*

Returns the obsolete C FileStorage structure.

C++: CvFileStorage* FileStorage::operator*()
C++: const CvFileStorage* FileStorage::operator*() const
Returns:Pointer to the underlying C FileStorage structure

FileStorage::writeRaw

Writes multiple numbers.

C++: void FileStorage::writeRaw(const string& fmt, const uchar* vec, size_t len)
Parameters:
  • fmt

    Specification of each array element that has the following format ([count]{'u'|'c'|'w'|'s'|'i'|'f'|'d'})... where the characters correspond to fundamental C++ types:

    • u 8-bit unsigned number
    • c 8-bit signed number
    • w 16-bit unsigned number
    • s 16-bit signed number
    • i 32-bit signed number
    • f single precision floating-point number
    • d double precision floating-point number
    • r pointer, 32 lower bits of which are written as a signed integer. The type can be used to store structures with links between the elements.

    count is the optional counter of values of a given type. For example, 2if means that each array element is a structure of 2 integers, followed by a single-precision floating-point number. The equivalent notations of the above specification are ‘ iif ‘, ‘ 2i1f ‘ and so forth. Other examples: u means that the array consists of bytes, and 2d means the array consists of pairs of doubles.

  • vec – Pointer to the written array.
  • len – Number of the uchar elements to write.

Writes one or more numbers of the specified format to the currently written structure. Usually it is more convenient to use operator <<() instead of this method.

FileStorage::writeObj

Writes the registered C structure (CvMat, CvMatND, CvSeq).

C++: void FileStorage::writeObj(const string& name, const void* obj)
Parameters:
  • name – Name of the written object.
  • obj – Pointer to the object.

See Write() for details.

FileStorage::getDefaultObjectName

Returns the normalized object name for the specified name of a file.

C++: static string FileStorage::getDefaultObjectName(const string& filename)
Parameters:
  • filename – Name of a file
Returns:

The normalized object name.

operator <<

Writes data to a file storage.

C++: template<typename _Tp> FileStorage& operator<<(FileStorage& fs, const _Tp& value)
C++: template<typename _Tp> FileStorage& operator<<(FileStorage& fs, const vector<_Tp>& vec)
Parameters:
  • fs – Opened file storage to write data.
  • value – Value to be written to the file storage.
  • vec – Vector of values to be written to the file storage.

It is the main function to write data to a file storage. See an example of its usage at the beginning of the section.

operator >>

Reads data from a file storage.

C++: template<typename _Tp> void operator>>(const FileNode& n, _Tp& value)
C++: template<typename _Tp> void operator>>(const FileNode& n, vector<_Tp>& vec)
C++: template<typename _Tp> FileNodeIterator& operator>>(FileNodeIterator& it, _Tp& value)
C++: template<typename _Tp> FileNodeIterator& operator>>(FileNodeIterator& it, vector<_Tp>& vec)
Parameters:
  • n – Node from which data will be read.
  • it – Iterator from which data will be read.
  • value – Value to be read from the file storage.
  • vec – Vector of values to be read from the file storage.

It is the main function to read data from a file storage. See an example of its usage at the beginning of the section.

FileNode

class FileNode

File Storage Node class. The node is used to store each and every element of the file storage opened for reading. When XML/YAML file is read, it is first parsed and stored in the memory as a hierarchical collection of nodes. Each node can be a “leaf” that is contain a single number or a string, or be a collection of other nodes. There can be named collections (mappings) where each element has a name and it is accessed by a name, and ordered collections (sequences) where elements do not have names but rather accessed by index. Type of the file node can be determined using FileNode::type() method.

Note that file nodes are only used for navigating file storages opened for reading. When a file storage is opened for writing, no data is stored in memory after it is written.

FileNode::FileNode

The constructors.

C++: FileNode::FileNode()
C++: FileNode::FileNode(const CvFileStorage* fs, const CvFileNode* node)
C++: FileNode::FileNode(const FileNode& node)
Parameters:
  • fs – Pointer to the obsolete file storage structure.
  • node – File node to be used as initialization for the created file node.

These constructors are used to create a default file node, construct it from obsolete structures or from the another file node.

FileNode::operator[]

Returns element of a mapping node or a sequence node.

C++: FileNode FileNode::operator[](const string& nodename) const
C++: FileNode FileNode::operator[](const char* nodename) const
C++: FileNode FileNode::operator[](int i) const
Parameters:
  • nodename – Name of an element in the mapping node.
  • i – Index of an element in the sequence node.
Returns:

Returns the element with the given identifier.

FileNode::type

Returns type of the node.

C++: int FileNode::type() const
Returns:Type of the node. Possible values are:
  • FileNode::NONE Empty node.
  • FileNode::INT Integer.
  • FileNode::REAL Floating-point number.
  • FileNode::FLOAT Synonym or REAL.
  • FileNode::STR Text string in UTF-8 encoding.
  • FileNode::STRING Synonym for STR.
  • FileNode::REF Integer of type size_t. Typically used for storing complex dynamic structures where some elements reference the others.
  • FileNode::SEQ Sequence.
  • FileNode::MAP Mapping.
  • FileNode::FLOW Compact representation of a sequence or mapping. Used only by the YAML writer.
  • FileNode::USER Registered object (e.g. a matrix).
  • FileNode::EMPTY Empty structure (sequence or mapping).
  • FileNode::NAMED The node has a name (i.e. it is an element of a mapping).

FileNode::empty

Checks whether the node is empty.

C++: bool FileNode::empty() const
Returns:true if the node is empty.

FileNode::isNone

Checks whether the node is a “none” object

C++: bool FileNode::isNone() const
Returns:true if the node is a “none” object.

FileNode::isSeq

Checks whether the node is a sequence.

C++: bool FileNode::isSeq() const
Returns:true if the node is a sequence.

FileNode::isMap

Checks whether the node is a mapping.

C++: bool FileNode::isMap() const
Returns:true if the node is a mapping.

FileNode::isInt

Checks whether the node is an integer.

C++: bool FileNode::isInt() const
Returns:true if the node is an integer.

FileNode::isReal

Checks whether the node is a floating-point number.

C++: bool FileNode::isReal() const
Returns:true if the node is a floating-point number.

FileNode::isString

Checks whether the node is a text string.

C++: bool FileNode::isString() const
Returns:true if the node is a text string.

FileNode::isNamed

Checks whether the node has a name.

C++: bool FileNode::isNamed() const
Returns:true if the node has a name.

FileNode::name

Returns the node name.

C++: string FileNode::name() const
Returns:The node name or an empty string if the node is nameless.

FileNode::size

Returns the number of elements in the node.

C++: size_t FileNode::size() const
Returns:The number of elements in the node, if it is a sequence or mapping, or 1 otherwise.

FileNode::operator int

Returns the node content as an integer.

C++: FileNode::operator int() const
Returns:The node content as an integer. If the node stores a floating-point number, it is rounded.

FileNode::operator float

Returns the node content as float.

C++: FileNode::operator float() const
Returns:The node content as float.

FileNode::operator double

Returns the node content as double.

C++: FileNode::operator double() const
Returns:The node content as double.

FileNode::operator string

Returns the node content as text string.

C++: FileNode::operator string() const
Returns:The node content as a text string.

FileNode::operator*

Returns pointer to the underlying obsolete file node structure.

C++: CvFileNode* FileNode::operator*()
Returns:Pointer to the underlying obsolete file node structure.

FileNode::begin

Returns the iterator pointing to the first node element.

C++: FileNodeIterator FileNode::begin() const
Returns:Iterator pointing to the first node element.

FileNode::end

Returns the iterator pointing to the element following the last node element.

C++: FileNodeIterator FileNode::end() const
Returns:Iterator pointing to the element following the last node element.

FileNode::readRaw

Reads node elements to the buffer with the specified format.

C++: void FileNode::readRaw(const string& fmt, uchar* vec, size_t len) const
Parameters:
  • fmt – Specification of each array element. It has the same format as in FileStorage::writeRaw().
  • vec – Pointer to the destination array.
  • len – Number of elements to read. If it is greater than number of remaining elements then all of them will be read.

Usually it is more convenient to use operator >>() instead of this method.

FileNode::readObj

Reads the registered object.

C++: void* FileNode::readObj() const
Returns:Pointer to the read object.

See Read() for details.

FileNodeIterator

class FileNodeIterator

The class FileNodeIterator is used to iterate through sequences and mappings. A standard STL notation, with node.begin(), node.end() denoting the beginning and the end of a sequence, stored in node. See the data reading sample in the beginning of the section.

FileNodeIterator::FileNodeIterator

The constructors.

C++: FileNodeIterator::FileNodeIterator()
C++: FileNodeIterator::FileNodeIterator(const CvFileStorage* fs, const CvFileNode* node, size_t ofs=0)
C++: FileNodeIterator::FileNodeIterator(const FileNodeIterator& it)
Parameters:
  • fs – File storage for the iterator.
  • node – File node for the iterator.
  • ofs – Index of the element in the node. The created iterator will point to this element.
  • it – Iterator to be used as initialization for the created iterator.

These constructors are used to create a default iterator, set it to specific element in a file node or construct it from another iterator.

FileNodeIterator::operator*

Returns the currently observed element.

C++: FileNode FileNodeIterator::operator*() const
Returns:Currently observed element.

FileNodeIterator::operator->

Accesses methods of the currently observed element.

C++: FileNode FileNodeIterator::operator->() const

FileNodeIterator::operator ++

Moves iterator to the next node.

C++: FileNodeIterator& FileNodeIterator::operator++()
C++: FileNodeIterator FileNodeIterator::operator++(int None)

FileNodeIterator::operator –

Moves iterator to the previous node.

C++: FileNodeIterator& FileNodeIterator::operator--()
C++: FileNodeIterator FileNodeIterator::operator--(int None)

FileNodeIterator::operator +=

Moves iterator forward by the specified offset.

C++: FileNodeIterator& FileNodeIterator::operator+=(int ofs)
Parameters:
  • ofs – Offset (possibly negative) to move the iterator.

FileNodeIterator::operator -=

Moves iterator backward by the specified offset (possibly negative).

C++: FileNodeIterator& FileNodeIterator::operator-=(int ofs)
Parameters:
  • ofs – Offset (possibly negative) to move the iterator.

FileNodeIterator::readRaw

Reads node elements to the buffer with the specified format.

C++: FileNodeIterator& FileNodeIterator::readRaw(const string& fmt, uchar* vec, size_t maxCount=(size_t)INT_MAX )
Parameters:
  • fmt – Specification of each array element. It has the same format as in FileStorage::writeRaw().
  • vec – Pointer to the destination array.
  • maxCount – Number of elements to read. If it is greater than number of remaining elements then all of them will be read.

Usually it is more convenient to use operator >>() instead of this method.