Background Subtraction
gpu::VIBE_GPU
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class gpu::VIBE_GPU
Class used for background/foreground segmentation.
class VIBE_GPU
{
public:
explicit VIBE_GPU(unsigned long rngSeed = 1234567);
void initialize(const GpuMat& firstFrame, Stream& stream = Stream::Null());
void operator()(const GpuMat& frame, GpuMat& fgmask, Stream& stream = Stream::Null());
void release();
...
};
The class discriminates between foreground and background pixels by building and maintaining a model of the background. Any pixel which does not fit this model is then deemed to be foreground. The class implements algorithm described in [VIBE2011].
gpu::VIBE_GPU::VIBE_GPU
The constructor.
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C++: gpu::VIBE_GPU::VIBE_GPU(unsigned long rngSeed=1234567)
Parameters: |
- rngSeed – Value used to initiate a random sequence.
|
Default constructor sets all parameters to default values.
gpu::VIBE_GPU::initialize
Initialize background model and allocates all inner buffers.
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C++: void gpu::VIBE_GPU::initialize(const GpuMat& firstFrame, Stream& stream=Stream::Null())
Parameters: |
- firstFrame – First frame from video sequence.
- stream – Stream for the asynchronous version.
|
gpu::VIBE_GPU::operator()
Updates the background model and returns the foreground mask
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C++: void gpu::VIBE_GPU::operator()(const GpuMat& frame, GpuMat& fgmask, Stream& stream=Stream::Null())
Parameters: |
- frame – Next video frame.
- fgmask – The output foreground mask as an 8-bit binary image.
- stream – Stream for the asynchronous version.
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gpu::VIBE_GPU::release
Releases all inner buffer’s memory.
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C++: void gpu::VIBE_GPU::release()
[VIBE2011] |
- Barnich and M. Van D Roogenbroeck. ViBe: A universal background subtraction algorithm for video sequences. IEEE Transactions on Image Processing, 20(6) :1709-1724, June 2011
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