Adding (blending) two images using OpenCV

Goal

In this tutorial you will learn:

  • what is linear blending and why it is useful;
  • how to add two images using addWeighted

Theory

Note

The explanation below belongs to the book Computer Vision: Algorithms and Applications by Richard Szeliski

From our previous tutorial, we know already a bit of Pixel operators. An interesting dyadic (two-input) operator is the linear blend operator:

g(x) = (1 - \alpha)f_{0}(x) + \alpha f_{1}(x)

By varying \alpha from 0 \rightarrow 1 this operator can be used to perform a temporal cross-disolve between two images or videos, as seen in slide shows and film productions (cool, eh?)

Code

As usual, after the not-so-lengthy explanation, let’s go to the code:

#include <cv.h>
#include <highgui.h>
#include <iostream>

using namespace cv;

int main( int argc, char** argv )
{
 double alpha = 0.5; double beta; double input;

 Mat src1, src2, dst;

 /// Ask the user enter alpha
 std::cout<<" Simple Linear Blender "<<std::endl;
 std::cout<<"-----------------------"<<std::endl;
 std::cout<<"* Enter alpha [0-1]: ";
 std::cin>>input;

 /// We use the alpha provided by the user if it is between 0 and 1
 if( input >= 0.0 && input <= 1.0 )
   { alpha = input; }

 /// Read image ( same size, same type )
 src1 = imread("../../images/LinuxLogo.jpg");
 src2 = imread("../../images/WindowsLogo.jpg");

 if( !src1.data ) { printf("Error loading src1 \n"); return -1; }
 if( !src2.data ) { printf("Error loading src2 \n"); return -1; }

 /// Create Windows
 namedWindow("Linear Blend", 1);

 beta = ( 1.0 - alpha );
 addWeighted( src1, alpha, src2, beta, 0.0, dst);

 imshow( "Linear Blend", dst );

 waitKey(0);
 return 0;
}

Explanation

  1. Since we are going to perform:

    g(x) = (1 - \alpha)f_{0}(x) + \alpha f_{1}(x)

    We need two source images (f_{0}(x) and f_{1}(x)). So, we load them in the usual way:

    src1 = imread("../../images/LinuxLogo.jpg");
    src2 = imread("../../images/WindowsLogo.jpg");
    

    Warning

    Since we are adding src1 and src2, they both have to be of the same size (width and height) and type.

  2. Now we need to generate the g(x) image. For this, the function addWeighted comes quite handy:

    beta = ( 1.0 - alpha );
    addWeighted( src1, alpha, src2, beta, 0.0, dst);
    

    since addWeighted produces:

    dst = \alpha \cdot src1 + \beta \cdot src2 + \gamma

    In this case, \gamma is the argument 0.0 in the code above.

  3. Create windows, show the images and wait for the user to end the program.

Result

Blending Images Tutorial - Final Result