Image Blenders ============== .. highlight:: cpp detail::Blender --------------- .. ocv:class:: detail::Blender Base class for all blenders. :: class CV_EXPORTS Blender { public: virtual ~Blender() {} enum { NO, FEATHER, MULTI_BAND }; static Ptr createDefault(int type, bool try_gpu = false); void prepare(const std::vector &corners, const std::vector &sizes); virtual void prepare(Rect dst_roi); virtual void feed(const Mat &img, const Mat &mask, Point tl); virtual void blend(Mat &dst, Mat &dst_mask); protected: Mat dst_, dst_mask_; Rect dst_roi_; }; detail::Blender::prepare ------------------------ Prepares the blender for blending. .. ocv:function:: void detail::Blender::prepare(const std::vector &corners, const std::vector &sizes) :param corners: Source images top-left corners :param sizes: Source image sizes detail::Blender::feed --------------------- Processes the image. .. ocv:function:: void detail::Blender::feed(const Mat &img, const Mat &mask, Point tl) :param img: Source image :param mask: Source image mask :param tl: Source image top-left corners detail::Blender::blend ---------------------- Blends and returns the final pano. .. ocv:function:: void detail::Blender::blend(Mat &dst, Mat &dst_mask) :param dst: Final pano :param dst_mask: Final pano mask detail::FeatherBlender ---------------------- .. ocv:class:: detail::FeatherBlender : public detail::Blender Simple blender which mixes images at its borders. :: class CV_EXPORTS FeatherBlender : public Blender { public: FeatherBlender(float sharpness = 0.02f) { setSharpness(sharpness); } float sharpness() const { return sharpness_; } void setSharpness(float val) { sharpness_ = val; } void prepare(Rect dst_roi); void feed(const Mat &img, const Mat &mask, Point tl); void blend(Mat &dst, Mat &dst_mask); // Creates weight maps for fixed set of source images by their masks and top-left corners. // Final image can be obtained by simple weighting of the source images. Rect createWeightMaps(const std::vector &masks, const std::vector &corners, std::vector &weight_maps); private: /* hidden */ }; .. seealso:: :ocv:class:`detail::Blender` detail::MultiBandBlender ------------------------ .. ocv:class:: detail::MultiBandBlender : public detail::Blender Blender which uses multi-band blending algorithm (see [BA83]_). :: class CV_EXPORTS MultiBandBlender : public Blender { public: MultiBandBlender(int try_gpu = false, int num_bands = 5); int numBands() const { return actual_num_bands_; } void setNumBands(int val) { actual_num_bands_ = val; } void prepare(Rect dst_roi); void feed(const Mat &img, const Mat &mask, Point tl); void blend(Mat &dst, Mat &dst_mask); private: /* hidden */ }; .. seealso:: :ocv:class:`detail::Blender`