addLight(Vec3d position, Vec3d focalPoint=Vec3d(0, 0, 0), Color color=Color::white(), Color diffuseColor=Color::white(), Color ambientColor=Color::black(), Color specularColor=Color::white()) | cv::viz::Viz3d | |
close() | cv::viz::Viz3d | |
Color typedef | cv::viz::Viz3d | |
converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction) | cv::viz::Viz3d | |
convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord) | cv::viz::Viz3d | |
getCamera() const | cv::viz::Viz3d | |
getRenderingProperty(const String &id, int property) | cv::viz::Viz3d | |
getScreenshot() const | cv::viz::Viz3d | |
getViewerPose() | cv::viz::Viz3d | |
getWidget(const String &id) const | cv::viz::Viz3d | |
getWidgetPose(const String &id) const | cv::viz::Viz3d | |
getWindowName() const | cv::viz::Viz3d | |
getWindowSize() const | cv::viz::Viz3d | |
KeyboardCallback typedef | cv::viz::Viz3d | |
MouseCallback typedef | cv::viz::Viz3d | |
operator=(const Viz3d &) | cv::viz::Viz3d | |
registerKeyboardCallback(KeyboardCallback callback, void *cookie=0) | cv::viz::Viz3d | |
registerMouseCallback(MouseCallback callback, void *cookie=0) | cv::viz::Viz3d | |
removeAllLights() | cv::viz::Viz3d | |
removeAllWidgets() | cv::viz::Viz3d | |
removeWidget(const String &id) | cv::viz::Viz3d | |
resetCamera() | cv::viz::Viz3d | |
resetCameraViewpoint(const String &id) | cv::viz::Viz3d | |
saveScreenshot(const String &file) | cv::viz::Viz3d | |
setBackgroundColor(const Color &color=Color::black(), const Color &color2=Color::not_set()) | cv::viz::Viz3d | |
setBackgroundMeshLab() | cv::viz::Viz3d | |
setBackgroundTexture(InputArray image=noArray()) | cv::viz::Viz3d | |
setCamera(const Camera &camera) | cv::viz::Viz3d | |
setFullScreen(bool mode=true) | cv::viz::Viz3d | |
setGlobalWarnings(bool enabled=false) | cv::viz::Viz3d | |
setOffScreenRendering() | cv::viz::Viz3d | |
setRenderingProperty(const String &id, int property, double value) | cv::viz::Viz3d | |
setRepresentation(int representation) | cv::viz::Viz3d | |
setViewerPose(const Affine3d &pose) | cv::viz::Viz3d | |
setWidgetPose(const String &id, const Affine3d &pose) | cv::viz::Viz3d | |
setWindowPosition(const Point &window_position) | cv::viz::Viz3d | |
setWindowSize(const Size &window_size) | cv::viz::Viz3d | |
showImage(InputArray image, const Size &window_size=Size(-1, -1)) | cv::viz::Viz3d | |
showWidget(const String &id, const Widget &widget, const Affine3d &pose=Affine3d::Identity()) | cv::viz::Viz3d | |
spin() | cv::viz::Viz3d | |
spinOnce(int time=1, bool force_redraw=false) | cv::viz::Viz3d | |
updateWidgetPose(const String &id, const Affine3d &pose) | cv::viz::Viz3d | |
Viz3d(const String &window_name=String()) | cv::viz::Viz3d | |
Viz3d(const Viz3d &) | cv::viz::Viz3d | |
VizStorage class | cv::viz::Viz3d | friend |
wasStopped() const | cv::viz::Viz3d | |
~Viz3d() | cv::viz::Viz3d | |